Unstable 0.1500.8.0
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@@ -32,6 +32,12 @@ namespace Barotrauma
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}
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}
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partial void OnPermanentStatChanged(StatTypes statType)
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{
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if (Character == null || Character.Removed) { return; }
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GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdatePermanentStats, statType });
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}
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public void ServerWrite(IWriteMessage msg)
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{
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msg.Write(ID);
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@@ -66,8 +72,8 @@ namespace Barotrauma
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msg.Write((byte)0);
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}
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// TODO: animations
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msg.Write((byte)savedStatValues.SelectMany(s => s.Value).Count());
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foreach (var savedStatValuePair in savedStatValues)
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msg.Write((byte)SavedStatValues.SelectMany(s => s.Value).Count());
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foreach (var savedStatValuePair in SavedStatValues)
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{
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foreach (var savedStatValue in savedStatValuePair.Value)
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{
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