Unstable 0.1500.8.0
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@@ -139,7 +139,7 @@ namespace Barotrauma
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GameSession.UpdateTalentNotificationIndicator(talentPointNotification);
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if (Character.Controlled is { } controlled && talentResetButton != null && talentApplyButton != null)
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{
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int talentCount = selectedTalents.Count - controlled.Info.UnlockedTalents.Count;
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int talentCount = selectedTalents.Count - controlled.Info.GetUnlockedTalentsInTree().Count();
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talentResetButton.Enabled = talentApplyButton.Enabled = talentCount > 0;
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if (talentApplyButton.Enabled && talentApplyButton.FlashTimer <= 0.0f)
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{
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@@ -1254,7 +1254,7 @@ namespace Barotrauma
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return;
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}
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selectedTalents = controlledCharacter.Info.UnlockedTalents.ToList();
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selectedTalents = controlledCharacter.Info.GetUnlockedTalentsInTree().ToList();
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GUILayoutGroup talentFrameLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), talentFrameMain.RectTransform, anchor: Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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@@ -1541,7 +1541,7 @@ namespace Barotrauma
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string pointsLeft = controlledCharacter.Info.GetAvailableTalentPoints().ToString();
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int talentCount = selectedTalents.Count - controlledCharacter.Info.UnlockedTalents.Count;
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int talentCount = selectedTalents.Count - controlledCharacter.Info.GetUnlockedTalentsInTree().Count();
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if (talentCount > 0)
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{
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@@ -1612,7 +1612,7 @@ namespace Barotrauma
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private bool ResetTalentSelection(GUIButton guiButton, object userData)
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{
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Character controlledCharacter = Character.Controlled;
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selectedTalents = controlledCharacter.Info.UnlockedTalents.ToList();
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selectedTalents = controlledCharacter.Info.GetUnlockedTalentsInTree().ToList();
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UpdateTalentButtons();
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return true;
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}
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