(fc5e081d3) Fixed: Hull names not saving properly in submarineditor

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:31:32 +03:00
parent 50dc08fb56
commit fc22eb5088
24 changed files with 350 additions and 782 deletions
@@ -67,7 +67,9 @@ namespace Barotrauma
}
if (target.CanBeSelected)
{
if (character.CanInteractWith(target.Item, out _, checkLinked: false))
bool inSameRoom = character.CurrentHull == target.Item.CurrentHull;
bool withinReach = target.Item.IsInsideTrigger(character.WorldPosition) || Vector2.DistanceSquared(character.Position, target.Item.Position) < MathUtils.Pow(target.Item.InteractDistance, 2);
if (inSameRoom && withinReach)
{
if (character.SelectedConstruction != target.Item)
{
@@ -529,6 +531,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{