(fc5e081d3) Fixed: Hull names not saving properly in submarineditor
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@@ -78,7 +78,7 @@ namespace Barotrauma
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}
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if (itemToDecontain.OwnInventory != character.Inventory && itemToDecontain.ParentInventory != character.Inventory)
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{
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if (!character.CanInteractWith(container.Item, out _, checkLinked: false))
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if (Vector2.DistanceSquared(character.Position, container.Item.Position) > MathUtils.Pow(container.Item.InteractDistance, 2) && !container.Item.IsInsideTrigger(character.WorldPosition))
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{
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TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
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return;
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