Dedicated server actually works to some extent

Clients can connect and use chat, the sub list isn't synced properly and there's no way to start a game yet
This commit is contained in:
juanjp600
2017-06-19 15:12:19 -03:00
parent 16bc68d768
commit fbe7dfc6fb
10 changed files with 84 additions and 12 deletions
@@ -25,7 +25,6 @@ namespace Barotrauma.Networking
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
endRoundButton.OnClicked = (btn, userdata) => { EndGame(); return true; };
log = new ServerLog(name);
showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, "", inGameHUD);
showLogButton.OnClicked = (GUIButton button, object userData) =>
{
@@ -45,14 +44,6 @@ namespace Barotrauma.Networking
settingsButton.OnClicked = ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
entityEventManager = new ServerEntityEventManager(this);
whitelist = new WhiteList();
banList = new BanList();
LoadSettings();
LoadClientPermissions();
//----------------------------------------
}