- previous networkevent of an item isn't overridden if the event is for a different itemcomponent
- batteries are restored to full capacity and all items repaired when resetting the respawn shuttle - some respawnmanager refactoring (characters/items arent created in WriteNetworkEvent anymore) - syncing respawnmanager state with clients who join mid-round - LOS is turned back on when respawning
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@@ -1119,6 +1119,7 @@ namespace Barotrauma.Networking
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{
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myCharacter = character;
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Character.Controlled = character;
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GameMain.LightManager.LosEnabled = true;
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}
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return character;
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