Unstable 1.2.4.0
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@@ -104,7 +104,7 @@ namespace Barotrauma.Items.Components
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// doesn't quite work properly, remaining time changes if tinkering stops
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float deconstructionSpeedModifier = userDeconstructorSpeedMultiplier * (1f + tinkeringStrength * TinkeringSpeedIncrease);
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float deconstructionSpeed = item.StatManager.GetAdjustedValue(ItemTalentStats.DeconstructorSpeed, DeconstructionSpeed);
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float deconstructionSpeed = item.StatManager.GetAdjustedValueMultiplicative(ItemTalentStats.DeconstructorSpeed, DeconstructionSpeed);
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if (DeconstructItemsSimultaneously)
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{
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