Unstable 1.2.4.0
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@@ -57,7 +57,7 @@ namespace Barotrauma
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if (increase != 0 && Character.Controlled != null)
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{
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Character.Controlled.AddMessage(
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TextManager.GetWithVariable("reputationgainnotification", "[reputationname]", Location?.Name ?? Faction.Prefab.Name).Value,
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TextManager.GetWithVariable("reputationgainnotification", "[reputationname]", Location?.DisplayName ?? Faction.Prefab.Name).Value,
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increase > 0 ? GUIStyle.Green : GUIStyle.Red,
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playSound: true, Identifier, increase, lifetime: 5.0f);
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}
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