Unstable 1.2.4.0
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@@ -262,7 +262,7 @@ namespace Barotrauma
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while (spawnWaypoints.Any() && spawnWaypoints.Count < characterInfos.Count)
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{
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spawnWaypoints.Add(spawnWaypoints[Rand.Int(spawnWaypoints.Count)]);
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}
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}
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}
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if (spawnWaypoints == null || !spawnWaypoints.Any())
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{
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@@ -306,15 +306,16 @@ namespace Barotrauma
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}
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character.LoadTalents();
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character.GiveIdCardTags(new List<WayPoint>() { mainSubWaypoints[i], spawnWaypoints[i] });
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character.Info.StartItemsGiven = true;
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character.GiveIdCardTags(mainSubWaypoints[i]);
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character.GiveIdCardTags(spawnWaypoints[i]);
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character.Info.StartItemsGiven = true;
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if (character.Info.OrderData != null)
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{
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character.Info.ApplyOrderData();
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}
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}
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AddCharacter(character, sortCrewList: false);
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#if CLIENT
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if (IsSinglePlayer && (Character.Controlled == null || character.Info.LastControlled)) { Character.Controlled = character; }
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