Unstable 1.2.4.0
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@@ -123,11 +123,11 @@ namespace Barotrauma
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campaign.Map.Discover(unlockLocation, checkTalents: false);
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if (unlockedMission.Locations[0] == unlockedMission.Locations[1] || unlockedMission.Locations[1] == null)
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{
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DebugConsole.NewMessage($"Unlocked mission \"{unlockedMission.Name}\" in the location \"{unlockLocation.Name}\".");
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DebugConsole.NewMessage($"Unlocked mission \"{unlockedMission.Name}\" in the location \"{unlockLocation.DisplayName}\".");
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}
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else
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{
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DebugConsole.NewMessage($"Unlocked mission \"{unlockedMission.Name}\" in the connection from \"{unlockedMission.Locations[0].Name}\" to \"{unlockedMission.Locations[1].Name}\".");
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DebugConsole.NewMessage($"Unlocked mission \"{unlockedMission.Name}\" in the connection from \"{unlockedMission.Locations[0].DisplayName}\" to \"{unlockedMission.Locations[1].DisplayName}\".");
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}
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#if CLIENT
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new GUIMessageBox(string.Empty, TextManager.GetWithVariable("missionunlocked", "[missionname]", unlockedMission.Name),
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