Unstable 1.2.4.0

This commit is contained in:
Markus Isberg
2023-11-30 13:53:00 +02:00
parent 8a2e2ea0ae
commit fb5ea537bf
210 changed files with 4201 additions and 1283 deletions
@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
@@ -11,6 +10,12 @@ namespace Barotrauma.Abilities
private readonly List<PropertyConditional> conditionals = new List<PropertyConditional>();
/// <summary>
/// If enabled, the conditional is checked on the target of the ability (e.g. the character that was killed if the effect type is OnKillCharacter).
/// Defaults to true, except in the case of <see cref="AbilityConditionHasPermanentStat"/>, which by default targets the character who has the talent.
/// </summary>
private readonly bool targetAbilityTarget = false;
public AbilityConditionCharacter(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement)
{
targetTypes = ParseTargetTypes(
@@ -25,30 +30,47 @@ namespace Barotrauma.Abilities
}
}
if (!targetTypes.Any() && !conditionals.Any())
//don't log this error if this is a subclass of AbilityConditionCharacter
//(in that case not having any conditionals here is ok)
if (!targetTypes.Any() && !conditionals.Any() && GetType() == typeof(AbilityConditionCharacter))
{
DebugConsole.ThrowError($"Error in talent \"{characterTalent}\". No target types or conditionals defined - the condition will match any character.",
contentPackage: conditionElement.ContentPackage);
}
targetAbilityTarget = conditionElement.GetAttributeBool(nameof(targetAbilityTarget), this is not AbilityConditionHasPermanentStat);
}
protected override bool MatchesConditionSpecific(AbilityObject abilityObject)
public sealed override bool MatchesCondition()
{
if (abilityObject is IAbilityCharacter abilityCharacter)
//by default data-reliant conditions don't accept null, but in this case it's ok,
//because we can assume it's the character who has the talent
return MatchesCondition(abilityObject: null);
}
public sealed override bool MatchesCondition(AbilityObject abilityObject)
{
return invert ? !MatchesConditionSpecific(abilityObject) : MatchesConditionSpecific(abilityObject);
}
protected sealed override bool MatchesConditionSpecific(AbilityObject abilityObject)
{
Character targetCharacter =
targetAbilityTarget ?
(abilityObject as IAbilityCharacter)?.Character ?? character :
character;
if (targetCharacter is null) { return false; }
if (!IsViableTarget(targetTypes, targetCharacter)) { return false; }
foreach (var conditional in conditionals)
{
if (abilityCharacter.Character is not Character character) { return false; }
if (!IsViableTarget(targetTypes, character)) { return false; }
foreach (var conditional in conditionals)
{
if (!conditional.Matches(character)) { return false; }
}
return true;
}
else
{
LogAbilityConditionError(abilityObject, typeof(IAbilityCharacter));
return false;
if (!conditional.Matches(targetCharacter)) { return false; }
}
return MatchesCharacter(targetCharacter);
}
protected virtual bool MatchesCharacter(Character character)
{
return true;
}
}
}
@@ -1,6 +1,6 @@
namespace Barotrauma.Abilities
{
internal sealed class AbilityConditionCharacterNotLooted : AbilityConditionData
internal sealed class AbilityConditionCharacterNotLooted : AbilityConditionCharacter
{
private readonly Identifier identifier;
@@ -9,11 +9,9 @@ namespace Barotrauma.Abilities
identifier = conditionElement.GetAttributeIdentifier("identifier", Identifier.Empty);
}
protected override bool MatchesConditionSpecific(AbilityObject abilityObject)
protected override bool MatchesCharacter(Character character)
{
if (abilityObject is not IAbilityCharacter ability) { return false; }
return !ability.Character.MarkedAsLooted.Contains(identifier);
return character != null &&!character.MarkedAsLooted.Contains(identifier);
}
}
}
@@ -2,15 +2,13 @@
namespace Barotrauma.Abilities
{
internal sealed class AbilityConditionCharacterUnconcious : AbilityConditionData
internal sealed class AbilityConditionCharacterUnconcious : AbilityConditionCharacter
{
public AbilityConditionCharacterUnconcious(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement) { }
protected override bool MatchesConditionSpecific(AbilityObject abilityObject)
protected override bool MatchesCharacter(Character character)
{
if (abilityObject is not IAbilityCharacter targetCharacter) { return false; }
return targetCharacter.Character.IsUnconscious;
return character is { IsUnconscious: true };
}
}
}
@@ -0,0 +1,19 @@
using Barotrauma.Items.Components;
namespace Barotrauma.Abilities
{
class AbilityConditionItemIsStatic : AbilityConditionData
{
public AbilityConditionItemIsStatic(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement) { }
protected override bool MatchesConditionSpecific(AbilityObject abilityObject)
{
if (abilityObject is IAbilityItem { Item: var item })
{
return item.GetComponent<Holdable>() is null && item.GetComponent<Wearable>() is null;
}
return false;
}
}
}
@@ -1,6 +1,8 @@
namespace Barotrauma.Abilities
using System;
namespace Barotrauma.Abilities
{
class AbilityConditionHasPermanentStat : AbilityConditionDataless
class AbilityConditionHasPermanentStat : AbilityConditionCharacter
{
private readonly Identifier statIdentifier;
private readonly StatTypes statType;
@@ -21,8 +23,13 @@
placeholder = conditionElement.GetAttributeEnum("placeholder", PermanentStatPlaceholder.None);
}
protected override bool MatchesConditionSpecific()
protected override bool MatchesCharacter(Character character)
{
if (character?.Info == null)
{
DebugConsole.AddWarning($"Error in {nameof(AbilityConditionHasPermanentStat.MatchesCharacter)}: character {character} has no CharacterInfo. Are you trying to use the condition on a non-player character?\n{Environment.StackTrace.CleanupStackTrace()}");
return false;
}
Identifier identifier = CharacterAbilityGivePermanentStat.HandlePlaceholders(placeholder, statIdentifier);
return character.Info.GetSavedStatValue(statType, identifier) >= min;
}
@@ -2,21 +2,18 @@
namespace Barotrauma.Abilities
{
internal sealed class AbilityConditionLowestLevel : AbilityConditionDataless
internal sealed class AbilityConditionLowestLevel : AbilityConditionCharacter
{
public AbilityConditionLowestLevel(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement) { }
protected override bool MatchesConditionSpecific()
protected override bool MatchesCharacter(Character character)
{
int ownLevel = character.Info.GetCurrentLevel();
foreach (Character crew in GameSession.GetSessionCrewCharacters(CharacterType.Both))
foreach (Character otherCharacter in GameSession.GetSessionCrewCharacters(CharacterType.Both))
{
if (crew == character) { continue; }
if (crew.Info.GetCurrentLevel() < ownLevel) { return false; }
if (otherCharacter == character) { continue; }
if (otherCharacter.Info.GetCurrentLevel() < ownLevel) { return false; }
}
return true;
}
}