Unstable 1.2.4.0
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@@ -100,6 +100,13 @@ namespace Barotrauma
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set;
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}
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[Serialize(1.5f, IsPropertySaveable.Yes)]
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public float SkillIncreaseExponent
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{
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get;
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set;
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}
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public SkillSettings(XElement element, SkillSettingsFile file) : base(file, "SkillSettings".ToIdentifier())
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{
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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