Unstable 1.2.4.0
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@@ -210,7 +210,7 @@ namespace Barotrauma
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statusEffect.soundChannel.FadeOutAndDispose();
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statusEffect.soundChannel = null;
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}
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else
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else if (statusEffect.soundEmitter is { Removed: false })
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{
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statusEffect.soundChannel.Position = new Vector3(statusEffect.soundEmitter.WorldPosition, 0.0f);
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if (doMuffleCheck && !statusEffect.ignoreMuffling)
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