Unstable 1.2.4.0
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@@ -371,19 +371,27 @@ namespace Barotrauma
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{
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if (!ResizeHorizontal && !ResizeVertical)
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{
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sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: scale, rotate: rotation);
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sprite.Draw(
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spriteBatch: spriteBatch,
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pos: new Vector2(placeRect.Center.X,
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-(placeRect.Y - placeRect.Height / 2)),
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color: SpriteColor * 0.8f,
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scale: scale,
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rotate: rotation,
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spriteEffect: spriteEffects ^ sprite.effects);
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}
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else
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{
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Vector2 position = placeRect.Location.ToVector2();
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Vector2 placeSize = placeRect.Size.ToVector2();
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sprite?.DrawTiled(
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spriteBatch,
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new Vector2(position.X, -position.Y),
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placeSize,
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spriteBatch: spriteBatch,
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position: new Vector2(position.X, -position.Y),
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targetSize: placeSize,
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rotation: rotation,
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textureScale: Vector2.One * scale,
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color: SpriteColor * 0.8f);
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color: SpriteColor * 0.8f,
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spriteEffects: spriteEffects ^ sprite.effects);
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}
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}
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