Unstable 1.2.4.0

This commit is contained in:
Markus Isberg
2023-11-30 13:53:00 +02:00
parent 8a2e2ea0ae
commit fb5ea537bf
210 changed files with 4201 additions and 1283 deletions
@@ -286,7 +286,8 @@ namespace Barotrauma
{
int padding = 100;
Vector2 min = new Vector2(-rect.Width / 2 - padding, -rect.Height / 2 - padding);
RectangleF boundingBox = GetTransformedQuad().BoundingAxisAlignedRectangle;
Vector2 min = new Vector2(-boundingBox.Width / 2 - padding, -boundingBox.Height / 2 - padding);
Vector2 max = -min;
foreach (IDrawableComponent drawable in drawableComponents)
@@ -386,9 +387,9 @@ namespace Barotrauma
{
if (Prefab.ResizeHorizontal || Prefab.ResizeVertical)
{
Vector2 size = new Vector2(rect.Width, rect.Height);
if (color.A > 0)
{
Vector2 size = new Vector2(rect.Width, rect.Height);
activeSprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + drawOffset,
size, color: color,
textureScale: Vector2.One * Scale,
@@ -401,20 +402,7 @@ namespace Barotrauma
textureScale: Vector2.One * Scale,
depth: d);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Color decorativeSpriteColor = GetSpriteColor(decorativeSprite.Color);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flippedX && Prefab.CanSpriteFlipX ? RotationRad : -RotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.DrawTiled(spriteBatch,
new Vector2(DrawPosition.X + offset.X - rect.Width / 2, -(DrawPosition.Y + offset.Y + rect.Height / 2)),
size, color: decorativeSpriteColor,
textureScale: Vector2.One * Scale,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
DrawDecorativeSprites(spriteBatch, DrawPosition, flippedX && Prefab.CanSpriteFlipX, flippedY && Prefab.CanSpriteFlipY, rotation: 0, depth);
}
}
else
@@ -434,21 +422,8 @@ namespace Barotrauma
Prefab.InfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, Prefab.InfectedSprite.Origin, RotationRad, Scale, activeSprite.effects, depth - 0.001f);
Prefab.DamagedInfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, Infector.HealthColor, Prefab.DamagedInfectedSprite.Origin, RotationRad, Scale, activeSprite.effects, depth - 0.002f);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Color decorativeSpriteColor = GetSpriteColor(decorativeSprite.Color);
float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
bool flipX = flippedX && Prefab.CanSpriteFlipX;
bool flipY = flippedY && Prefab.CanSpriteFlipY;
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flipX ^ flipY ? RotationRad : -RotationRad) * Scale;
if (flipX) { offset.X = -offset.X; }
if (flipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), decorativeSpriteColor,
RotationRad + rot, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
DrawDecorativeSprites(spriteBatch, DrawPosition, flippedX && Prefab.CanSpriteFlipX, flippedY && Prefab.CanSpriteFlipY, -RotationRad, depth);
}
}
else if (body.Enabled)
@@ -492,21 +467,7 @@ namespace Barotrauma
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
body.Draw(spriteBatch, fadeInBrokenSprite.Sprite, color * fadeInBrokenSpriteAlpha, d, Scale);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -RotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
var ca = MathF.Cos(-body.DrawRotation);
var sa = MathF.Sin(-body.DrawRotation);
Vector2 transformedOffset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X + transformedOffset.X, -(body.DrawPosition.Y + transformedOffset.Y)), color,
-body.DrawRotation + rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
DrawDecorativeSprites(spriteBatch, body.DrawPosition, flipX: body.Dir < 0, flipY: false, rotation: body.Rotation, depth: depth);
}
foreach (var upgrade in Upgrades)
@@ -524,7 +485,6 @@ namespace Barotrauma
rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
}
activeSprite.effects = oldEffects;
@@ -569,8 +529,14 @@ namespace Barotrauma
Vector2 drawPos = new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2));
Vector2 drawSize = new Vector2(MathF.Ceiling(rect.Width + Math.Abs(drawPos.X - (int)drawPos.X)), MathF.Ceiling(rect.Height + Math.Abs(drawPos.Y - (int)drawPos.Y)));
drawPos = new Vector2(MathF.Floor(drawPos.X), MathF.Floor(drawPos.Y));
GUI.DrawRectangle(spriteBatch, drawPos, drawSize,
Color.White, false, 0, thickness: Math.Max(1, (int)(2 / Screen.Selected.Cam.Zoom)));
GUI.DrawRectangle(sb: spriteBatch,
center: drawPos + drawSize * 0.5f,
width: drawSize.X,
height: drawSize.Y,
rotation: RotationRad,
clr: Color.White,
depth: 0,
thickness: 2f / Screen.Selected.Cam.Zoom);
foreach (Rectangle t in Prefab.Triggers)
{
@@ -629,6 +595,55 @@ namespace Barotrauma
}
}
public void DrawDecorativeSprites(SpriteBatch spriteBatch, Vector2 drawPos, bool flipX, bool flipY, float rotation, float depth)
{
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
Color decorativeSpriteColor = GetSpriteColor(decorativeSprite.Color).Multiply(GetSpriteColor(spriteColor));
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier,
flipX ^ flipY ? -rotation : rotation) * Scale;
if (ResizeHorizontal || ResizeVertical)
{
decorativeSprite.Sprite.DrawTiled(spriteBatch,
new Vector2(DrawPosition.X + offset.X - rect.Width / 2, -(DrawPosition.Y + offset.Y + rect.Height / 2)),
new Vector2(rect.Width, rect.Height), color: decorativeSpriteColor,
textureScale: Vector2.One * Scale,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
else
{
float spriteRotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 origin = decorativeSprite.Sprite.Origin;
SpriteEffects spriteEffects = SpriteEffects.None;
if (flipX && Prefab.CanSpriteFlipX)
{
offset.X = -offset.X;
origin.X = -origin.X + decorativeSprite.Sprite.size.X;
spriteEffects = SpriteEffects.FlipHorizontally;
}
if (flipY && Prefab.CanSpriteFlipY)
{
offset.Y = -offset.Y;
origin.Y = -origin.Y + decorativeSprite.Sprite.size.Y;
spriteEffects |= SpriteEffects.FlipVertically;
}
if (body != null)
{
var ca = MathF.Cos(-body.DrawRotation);
var sa = MathF.Sin(-body.DrawRotation);
offset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
}
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(drawPos.X + offset.X, -(drawPos.Y + offset.Y)), decorativeSpriteColor, origin,
-rotation + spriteRotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, spriteEffects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
}
}
partial void OnCollisionProjSpecific(float impact)
{
if (impact > 1.0f &&
@@ -804,6 +819,19 @@ namespace Barotrauma
}
}
public override bool IsMouseOn(Vector2 position)
{
Vector2 rectSize = rect.Size.ToVector2();
Vector2 bodyPos = WorldPosition;
Vector2 transformedMousePos = MathUtils.RotatePointAroundTarget(position, bodyPos, RotationRad);
return
Math.Abs(transformedMousePos.X - bodyPos.X) < rectSize.X / 2.0f &&
Math.Abs(transformedMousePos.Y - bodyPos.Y) < rectSize.Y / 2.0f;
}
public GUIComponent CreateEditingHUD(bool inGame = false)
{
activeEditors.Clear();
@@ -861,6 +889,11 @@ namespace Barotrauma
CanBeFocused = true
};
GUINumberInput rotationField =
itemEditor.Fields.TryGetValue("Rotation".ToIdentifier(), out var rotationFieldComponents)
? rotationFieldComponents.OfType<GUINumberInput>().FirstOrDefault()
: null;
var mirrorX = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityXToolTip"),
@@ -873,6 +906,7 @@ namespace Barotrauma
}
if (!SelectedList.Contains(this)) { FlipX(relativeToSub: false); }
ColorFlipButton(button, FlippedX);
if (rotationField != null) { rotationField.FloatValue = Rotation; }
return true;
}
};
@@ -889,6 +923,7 @@ namespace Barotrauma
}
if (!SelectedList.Contains(this)) { FlipY(relativeToSub: false); }
ColorFlipButton(button, FlippedY);
if (rotationField != null) { rotationField.FloatValue = Rotation; }
return true;
}
};
@@ -1553,6 +1588,23 @@ namespace Barotrauma
RemoveFromDroppedStack(allowClientExecute: true);
}
break;
case EventType.SetHighlight:
bool isTargetedForThisClient = msg.ReadBoolean();
if (isTargetedForThisClient)
{
bool highlight = msg.ReadBoolean();
ExternalHighlight = highlight;
if (highlight)
{
Color highlightColor = msg.ReadColorR8G8B8A8();
HighlightColor = highlightColor;
}
else
{
HighlightColor = null;
}
}
break;
default:
throw new Exception($"Malformed incoming item event: unsupported event type {eventType}");
}
@@ -1953,5 +2005,13 @@ namespace Barotrauma
Inventory.DraggingSlot = null;
}
}
public void OnPlayerSkillsChanged()
{
foreach (ItemComponent ic in components)
{
ic.OnPlayerSkillsChanged();
}
}
}
}