Unstable 1.2.4.0
This commit is contained in:
@@ -75,72 +75,72 @@ namespace Barotrauma
|
||||
/// <summary>
|
||||
/// General green color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public readonly static GUIColor Green = new GUIColor("Green");
|
||||
public readonly static GUIColor Green = new GUIColor("Green", new Color(154, 213, 163, 255));
|
||||
|
||||
/// <summary>
|
||||
/// General red color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public readonly static GUIColor Orange = new GUIColor("Orange");
|
||||
public readonly static GUIColor Orange = new GUIColor("Orange", new Color(243, 162, 50, 255));
|
||||
|
||||
/// <summary>
|
||||
/// General red color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public readonly static GUIColor Red = new GUIColor("Red");
|
||||
public readonly static GUIColor Red = new GUIColor("Red", new Color(245, 105, 105, 255));
|
||||
|
||||
/// <summary>
|
||||
/// General blue color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public readonly static GUIColor Blue = new GUIColor("Blue");
|
||||
public readonly static GUIColor Blue = new GUIColor("Blue", new Color(126, 211, 224, 255));
|
||||
|
||||
/// <summary>
|
||||
/// General yellow color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public readonly static GUIColor Yellow = new GUIColor("Yellow");
|
||||
public readonly static GUIColor Yellow = new GUIColor("Yellow", new Color(255, 255, 0, 255));
|
||||
|
||||
/// <summary>
|
||||
/// Color to display the name of modded servers in the server list.
|
||||
/// </summary>
|
||||
public readonly static GUIColor ModdedServerColor = new GUIColor("ModdedServerColor");
|
||||
public readonly static GUIColor ModdedServerColor = new GUIColor("ModdedServerColor", new Color(154, 185, 160, 255));
|
||||
|
||||
public readonly static GUIColor ColorInventoryEmpty = new GUIColor("ColorInventoryEmpty");
|
||||
public readonly static GUIColor ColorInventoryHalf = new GUIColor("ColorInventoryHalf");
|
||||
public readonly static GUIColor ColorInventoryFull = new GUIColor("ColorInventoryFull");
|
||||
public readonly static GUIColor ColorInventoryBackground = new GUIColor("ColorInventoryBackground");
|
||||
public readonly static GUIColor ColorInventoryEmptyOverlay = new GUIColor("ColorInventoryEmptyOverlay");
|
||||
public readonly static GUIColor ColorInventoryEmpty = new GUIColor("ColorInventoryEmpty", new Color(245, 105, 105, 255));
|
||||
public readonly static GUIColor ColorInventoryHalf = new GUIColor("ColorInventoryHalf", new Color(243, 162, 50, 255));
|
||||
public readonly static GUIColor ColorInventoryFull = new GUIColor("ColorInventoryFull", new Color(96, 222, 146, 255));
|
||||
public readonly static GUIColor ColorInventoryBackground = new GUIColor("ColorInventoryBackground", new Color(56, 56, 56, 255));
|
||||
public readonly static GUIColor ColorInventoryEmptyOverlay = new GUIColor("ColorInventoryEmptyOverlay", new Color(125, 125, 125, 255));
|
||||
|
||||
public readonly static GUIColor TextColorNormal = new GUIColor("TextColorNormal");
|
||||
public readonly static GUIColor TextColorBright = new GUIColor("TextColorBright");
|
||||
public readonly static GUIColor TextColorDark = new GUIColor("TextColorDark");
|
||||
public readonly static GUIColor TextColorDim = new GUIColor("TextColorDim");
|
||||
public readonly static GUIColor TextColorNormal = new GUIColor("TextColorNormal", new Color(228, 217, 167, 255));
|
||||
public readonly static GUIColor TextColorBright = new GUIColor("TextColorBright", new Color(255, 255, 255, 255));
|
||||
public readonly static GUIColor TextColorDark = new GUIColor("TextColorDark", new Color(0, 0, 0, 230));
|
||||
public readonly static GUIColor TextColorDim = new GUIColor("TextColorDim", new Color(153, 153, 153, 153));
|
||||
|
||||
public readonly static GUIColor ItemQualityColorPoor = new GUIColor("ItemQualityColorPoor");
|
||||
public readonly static GUIColor ItemQualityColorNormal = new GUIColor("ItemQualityColorNormal");
|
||||
public readonly static GUIColor ItemQualityColorGood = new GUIColor("ItemQualityColorGood");
|
||||
public readonly static GUIColor ItemQualityColorExcellent = new GUIColor("ItemQualityColorExcellent");
|
||||
public readonly static GUIColor ItemQualityColorMasterwork = new GUIColor("ItemQualityColorMasterwork");
|
||||
public readonly static GUIColor ItemQualityColorPoor = new GUIColor("ItemQualityColorPoor", new Color(128, 128, 128, 255));
|
||||
public readonly static GUIColor ItemQualityColorNormal = new GUIColor("ItemQualityColorNormal", new Color(255, 255, 255, 255));
|
||||
public readonly static GUIColor ItemQualityColorGood = new GUIColor("ItemQualityColorGood", new Color(144, 238, 144, 255));
|
||||
public readonly static GUIColor ItemQualityColorExcellent = new GUIColor("ItemQualityColorExcellent", new Color(173, 216, 230, 255));
|
||||
public readonly static GUIColor ItemQualityColorMasterwork = new GUIColor("ItemQualityColorMasterwork", new Color(147, 112, 219, 255));
|
||||
|
||||
public readonly static GUIColor ColorReputationVeryLow = new GUIColor("ColorReputationVeryLow");
|
||||
public readonly static GUIColor ColorReputationLow = new GUIColor("ColorReputationLow");
|
||||
public readonly static GUIColor ColorReputationNeutral = new GUIColor("ColorReputationNeutral");
|
||||
public readonly static GUIColor ColorReputationHigh = new GUIColor("ColorReputationHigh");
|
||||
public readonly static GUIColor ColorReputationVeryHigh = new GUIColor("ColorReputationVeryHigh");
|
||||
public readonly static GUIColor ColorReputationVeryLow = new GUIColor("ColorReputationVeryLow", new Color(192, 60, 60, 255));
|
||||
public readonly static GUIColor ColorReputationLow = new GUIColor("ColorReputationLow", new Color(203, 145, 23, 255));
|
||||
public readonly static GUIColor ColorReputationNeutral = new GUIColor("ColorReputationNeutral", new Color(228, 217, 167, 255));
|
||||
public readonly static GUIColor ColorReputationHigh = new GUIColor("ColorReputationHigh", new Color(51, 152, 64, 255));
|
||||
public readonly static GUIColor ColorReputationVeryHigh = new GUIColor("ColorReputationVeryHigh", new Color(71, 160, 164, 255));
|
||||
|
||||
// Inventory
|
||||
public readonly static GUIColor EquipmentSlotIconColor = new GUIColor("EquipmentSlotIconColor");
|
||||
public readonly static GUIColor EquipmentSlotIconColor = new GUIColor("EquipmentSlotIconColor", new Color(99, 70, 64, 255));
|
||||
|
||||
// Health HUD
|
||||
public readonly static GUIColor BuffColorLow = new GUIColor("BuffColorLow");
|
||||
public readonly static GUIColor BuffColorMedium = new GUIColor("BuffColorMedium");
|
||||
public readonly static GUIColor BuffColorHigh = new GUIColor("BuffColorHigh");
|
||||
public readonly static GUIColor BuffColorLow = new GUIColor("BuffColorLow", new Color(66, 170, 73, 255));
|
||||
public readonly static GUIColor BuffColorMedium = new GUIColor("BuffColorMedium", new Color(110, 168, 118, 255));
|
||||
public readonly static GUIColor BuffColorHigh = new GUIColor("BuffColorHigh", new Color(154, 213, 163, 255));
|
||||
|
||||
public readonly static GUIColor DebuffColorLow = new GUIColor("DebuffColorLow");
|
||||
public readonly static GUIColor DebuffColorMedium = new GUIColor("DebuffColorMedium");
|
||||
public readonly static GUIColor DebuffColorHigh = new GUIColor("DebuffColorHigh");
|
||||
public readonly static GUIColor DebuffColorLow = new GUIColor("DebuffColorLow", new Color(243, 162, 50, 255));
|
||||
public readonly static GUIColor DebuffColorMedium = new GUIColor("DebuffColorMedium", new Color(155, 55, 55, 255));
|
||||
public readonly static GUIColor DebuffColorHigh = new GUIColor("DebuffColorHigh", new Color(228, 27, 27, 255));
|
||||
|
||||
public readonly static GUIColor HealthBarColorLow = new GUIColor("HealthBarColorLow");
|
||||
public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium");
|
||||
public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh");
|
||||
public readonly static GUIColor HealthBarColorPoisoned = new GUIColor("HealthBarColorPoisoned");
|
||||
public readonly static GUIColor HealthBarColorLow = new GUIColor("HealthBarColorLow", new Color(255, 0, 0, 255));
|
||||
public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium", new Color(255, 165, 0, 255));
|
||||
public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh", new Color(78, 114, 88));
|
||||
public readonly static GUIColor HealthBarColorPoisoned = new GUIColor("HealthBarColorPoisoned", new Color(100, 150, 0, 255));
|
||||
|
||||
private readonly static Point defaultItemFrameMargin = new Point(50, 56);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user