Unstable 1.2.4.0
This commit is contained in:
@@ -247,30 +247,33 @@ namespace Barotrauma
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UpdateCrew();
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}
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public void UpdateHireables()
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{
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UpdateHireables(campaign?.CurrentLocation);
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}
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private void UpdateHireables(Location location)
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{
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if (hireableList != null)
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if (hireableList == null) { return; }
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hireableList.Content.Children.ToList().ForEach(c => hireableList.RemoveChild(c));
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var hireableCharacters = location.GetHireableCharacters();
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if (hireableCharacters.None())
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{
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hireableList.Content.Children.ToList().ForEach(c => hireableList.RemoveChild(c));
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var hireableCharacters = location.GetHireableCharacters();
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if (hireableCharacters.None())
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), hireableList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), hireableList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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}
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else
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{
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foreach (CharacterInfo c in hireableCharacters)
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{
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if (c == null) { continue; }
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CreateCharacterFrame(c, hireableList);
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}
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}
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sortingDropDown.SelectItem(SortingMethod.JobAsc);
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hireableList.UpdateScrollBarSize();
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CanBeFocused = false
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};
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}
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else
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{
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foreach (CharacterInfo c in hireableCharacters)
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{
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if (c == null) { continue; }
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CreateCharacterFrame(c, hireableList);
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}
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}
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sortingDropDown.SelectItem(SortingMethod.JobAsc);
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hireableList.UpdateScrollBarSize();
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}
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public void SetHireables(Location location, List<CharacterInfo> availableHires)
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@@ -434,7 +437,7 @@ namespace Barotrauma
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if (listBox != crewList)
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{
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new GUITextBlock(new RectTransform(new Vector2(width, 1.0f), mainGroup.RectTransform),
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TextManager.FormatCurrency(characterInfo.Salary),
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TextManager.FormatCurrency(HireManager.GetSalaryFor(characterInfo)),
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textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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@@ -692,11 +695,8 @@ namespace Barotrauma
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private void SetTotalHireCost()
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{
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if (pendingList == null || totalBlock == null || validateHiresButton == null) { return; }
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int total = 0;
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pendingList.Content.Children.ForEach(c =>
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{
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total += ((InfoSkill)c.UserData).CharacterInfo.Salary;
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});
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var infos = pendingList.Content.Children.Select(static c => ((InfoSkill)c.UserData).CharacterInfo).ToArray();
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int total = HireManager.GetSalaryFor(infos);
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totalBlock.Text = TextManager.FormatCurrency(total);
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bool enoughMoney = campaign == null || campaign.CanAfford(total);
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totalBlock.TextColor = enoughMoney ? Color.White : Color.Red;
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@@ -718,14 +718,14 @@ namespace Barotrauma
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if (nonDuplicateHires.None()) { return false; }
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int total = nonDuplicateHires.Aggregate(0, (total, info) => total + info.Salary);
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int total = HireManager.GetSalaryFor(nonDuplicateHires);
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if (!campaign.CanAfford(total)) { return false; }
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bool atLeastOneHired = false;
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foreach (CharacterInfo ci in nonDuplicateHires)
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{
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if (campaign.TryHireCharacter(campaign.Map.CurrentLocation, ci))
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if (campaign.TryHireCharacter(campaign.Map.CurrentLocation, ci, Character.Controlled))
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{
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atLeastOneHired = true;
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}
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@@ -741,7 +741,7 @@ namespace Barotrauma
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SelectCharacter(null, null, null);
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var dialog = new GUIMessageBox(
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TextManager.Get("newcrewmembers"),
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TextManager.GetWithVariable("crewhiredmessage", "[location]", campaignUI?.Campaign?.Map?.CurrentLocation?.Name),
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TextManager.GetWithVariable("crewhiredmessage", "[location]", campaignUI?.Campaign?.Map?.CurrentLocation?.DisplayName),
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new LocalizedString[] { TextManager.Get("Ok") });
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dialog.Buttons[0].OnClicked += dialog.Close;
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}
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@@ -512,10 +512,18 @@ namespace Barotrauma
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soundStr += " (stopped)";
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clr *= 0.5f;
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}
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else if (playingSoundChannel.Muffled)
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else
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{
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soundStr += " (muffled)";
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clr = Color.Lerp(clr, Color.LightGray, 0.5f);
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if (playingSoundChannel.Muffled)
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{
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soundStr += " (muffled)";
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clr = Color.Lerp(clr, Color.LightGray, 0.5f);
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}
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if (playingSoundChannel.FadingOutAndDisposing)
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{
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soundStr += ". Fading out...";
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clr = Color.Lerp(clr, Color.Black, 0.15f);
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}
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}
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}
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@@ -2163,10 +2171,10 @@ namespace Barotrauma
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};
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}
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public static GUIMessageBox AskForConfirmation(LocalizedString header, LocalizedString body, Action onConfirm, Action onDeny = null)
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public static GUIMessageBox AskForConfirmation(LocalizedString header, LocalizedString body, Action onConfirm, Action onDeny = null, Vector2? relativeSize = null, Point? minSize = null)
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{
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LocalizedString[] buttons = { TextManager.Get("Ok"), TextManager.Get("Cancel") };
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GUIMessageBox msgBox = new GUIMessageBox(header, body, buttons, new Vector2(0.2f, 0.175f), minSize: new Point(300, 175));
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GUIMessageBox msgBox = new GUIMessageBox(header, body, buttons, relativeSize: relativeSize ?? new Vector2(0.2f, 0.175f), minSize: minSize ?? new Point(300, 175));
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// Cancel button
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msgBox.Buttons[1].OnClicked = delegate
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@@ -775,23 +775,30 @@ namespace Barotrauma
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toolTipBlock.UserData = toolTip;
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}
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toolTipBlock.RectTransform.AbsoluteOffset =
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RectTransform.CalculateAnchorPoint(anchor, targetElement) +
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RectTransform.CalculatePivotOffset(pivot, toolTipBlock.RectTransform.NonScaledSize);
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CalculateOffset();
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if (toolTipBlock.Rect.Right > GameMain.GraphicsWidth - 10)
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{
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toolTipBlock.RectTransform.AbsoluteOffset -= new Point(toolTipBlock.Rect.Width + targetElement.Width, 0);
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anchor = RectTransform.MoveAnchorLeft(anchor);
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pivot = (Pivot)RectTransform.MoveAnchorRight((Anchor)pivot);
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CalculateOffset();
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}
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if (toolTipBlock.Rect.Bottom > GameMain.GraphicsHeight - 10)
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{
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toolTipBlock.RectTransform.AbsoluteOffset -= new Point(
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0,
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toolTipBlock.Rect.Bottom - (GameMain.GraphicsHeight - 10));
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anchor = RectTransform.MoveAnchorTop(anchor);
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pivot = (Pivot)RectTransform.MoveAnchorBottom((Anchor)pivot);
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CalculateOffset();
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}
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toolTipBlock.SetTextPos();
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toolTipBlock.DrawManually(spriteBatch);
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void CalculateOffset()
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{
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toolTipBlock.RectTransform.AbsoluteOffset =
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RectTransform.CalculateAnchorPoint(anchor, targetElement) +
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RectTransform.CalculatePivotOffset(pivot, toolTipBlock.RectTransform.NonScaledSize);
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}
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}
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#endregion
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@@ -313,13 +313,18 @@ namespace Barotrauma
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public class GUIColor : GUISelector<GUIColorPrefab>
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{
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public GUIColor(string identifier) : base(identifier) { }
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private readonly Color fallbackColor;
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public GUIColor(string identifier, Color fallbackColor) : base(identifier)
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{
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this.fallbackColor = fallbackColor;
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}
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public Color Value
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{
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get
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{
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return Prefabs.ActivePrefab.Color;
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return Prefabs?.ActivePrefab?.Color ?? fallbackColor;
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}
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}
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@@ -75,72 +75,72 @@ namespace Barotrauma
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/// <summary>
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/// General green color used for elements whose colors are set from code
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/// </summary>
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public readonly static GUIColor Green = new GUIColor("Green");
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public readonly static GUIColor Green = new GUIColor("Green", new Color(154, 213, 163, 255));
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/// <summary>
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/// General red color used for elements whose colors are set from code
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/// </summary>
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public readonly static GUIColor Orange = new GUIColor("Orange");
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public readonly static GUIColor Orange = new GUIColor("Orange", new Color(243, 162, 50, 255));
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/// <summary>
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/// General red color used for elements whose colors are set from code
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/// </summary>
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public readonly static GUIColor Red = new GUIColor("Red");
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public readonly static GUIColor Red = new GUIColor("Red", new Color(245, 105, 105, 255));
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/// <summary>
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/// General blue color used for elements whose colors are set from code
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/// </summary>
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public readonly static GUIColor Blue = new GUIColor("Blue");
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public readonly static GUIColor Blue = new GUIColor("Blue", new Color(126, 211, 224, 255));
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/// <summary>
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/// General yellow color used for elements whose colors are set from code
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/// </summary>
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public readonly static GUIColor Yellow = new GUIColor("Yellow");
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public readonly static GUIColor Yellow = new GUIColor("Yellow", new Color(255, 255, 0, 255));
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/// <summary>
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/// Color to display the name of modded servers in the server list.
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/// </summary>
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public readonly static GUIColor ModdedServerColor = new GUIColor("ModdedServerColor");
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public readonly static GUIColor ModdedServerColor = new GUIColor("ModdedServerColor", new Color(154, 185, 160, 255));
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public readonly static GUIColor ColorInventoryEmpty = new GUIColor("ColorInventoryEmpty");
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public readonly static GUIColor ColorInventoryHalf = new GUIColor("ColorInventoryHalf");
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public readonly static GUIColor ColorInventoryFull = new GUIColor("ColorInventoryFull");
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public readonly static GUIColor ColorInventoryBackground = new GUIColor("ColorInventoryBackground");
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public readonly static GUIColor ColorInventoryEmptyOverlay = new GUIColor("ColorInventoryEmptyOverlay");
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public readonly static GUIColor ColorInventoryEmpty = new GUIColor("ColorInventoryEmpty", new Color(245, 105, 105, 255));
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public readonly static GUIColor ColorInventoryHalf = new GUIColor("ColorInventoryHalf", new Color(243, 162, 50, 255));
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public readonly static GUIColor ColorInventoryFull = new GUIColor("ColorInventoryFull", new Color(96, 222, 146, 255));
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public readonly static GUIColor ColorInventoryBackground = new GUIColor("ColorInventoryBackground", new Color(56, 56, 56, 255));
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public readonly static GUIColor ColorInventoryEmptyOverlay = new GUIColor("ColorInventoryEmptyOverlay", new Color(125, 125, 125, 255));
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public readonly static GUIColor TextColorNormal = new GUIColor("TextColorNormal");
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public readonly static GUIColor TextColorBright = new GUIColor("TextColorBright");
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public readonly static GUIColor TextColorDark = new GUIColor("TextColorDark");
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public readonly static GUIColor TextColorDim = new GUIColor("TextColorDim");
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public readonly static GUIColor TextColorNormal = new GUIColor("TextColorNormal", new Color(228, 217, 167, 255));
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public readonly static GUIColor TextColorBright = new GUIColor("TextColorBright", new Color(255, 255, 255, 255));
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public readonly static GUIColor TextColorDark = new GUIColor("TextColorDark", new Color(0, 0, 0, 230));
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public readonly static GUIColor TextColorDim = new GUIColor("TextColorDim", new Color(153, 153, 153, 153));
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public readonly static GUIColor ItemQualityColorPoor = new GUIColor("ItemQualityColorPoor");
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public readonly static GUIColor ItemQualityColorNormal = new GUIColor("ItemQualityColorNormal");
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public readonly static GUIColor ItemQualityColorGood = new GUIColor("ItemQualityColorGood");
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public readonly static GUIColor ItemQualityColorExcellent = new GUIColor("ItemQualityColorExcellent");
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public readonly static GUIColor ItemQualityColorMasterwork = new GUIColor("ItemQualityColorMasterwork");
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public readonly static GUIColor ItemQualityColorPoor = new GUIColor("ItemQualityColorPoor", new Color(128, 128, 128, 255));
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public readonly static GUIColor ItemQualityColorNormal = new GUIColor("ItemQualityColorNormal", new Color(255, 255, 255, 255));
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public readonly static GUIColor ItemQualityColorGood = new GUIColor("ItemQualityColorGood", new Color(144, 238, 144, 255));
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public readonly static GUIColor ItemQualityColorExcellent = new GUIColor("ItemQualityColorExcellent", new Color(173, 216, 230, 255));
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public readonly static GUIColor ItemQualityColorMasterwork = new GUIColor("ItemQualityColorMasterwork", new Color(147, 112, 219, 255));
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public readonly static GUIColor ColorReputationVeryLow = new GUIColor("ColorReputationVeryLow");
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public readonly static GUIColor ColorReputationLow = new GUIColor("ColorReputationLow");
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public readonly static GUIColor ColorReputationNeutral = new GUIColor("ColorReputationNeutral");
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public readonly static GUIColor ColorReputationHigh = new GUIColor("ColorReputationHigh");
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public readonly static GUIColor ColorReputationVeryHigh = new GUIColor("ColorReputationVeryHigh");
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public readonly static GUIColor ColorReputationVeryLow = new GUIColor("ColorReputationVeryLow", new Color(192, 60, 60, 255));
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public readonly static GUIColor ColorReputationLow = new GUIColor("ColorReputationLow", new Color(203, 145, 23, 255));
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public readonly static GUIColor ColorReputationNeutral = new GUIColor("ColorReputationNeutral", new Color(228, 217, 167, 255));
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public readonly static GUIColor ColorReputationHigh = new GUIColor("ColorReputationHigh", new Color(51, 152, 64, 255));
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public readonly static GUIColor ColorReputationVeryHigh = new GUIColor("ColorReputationVeryHigh", new Color(71, 160, 164, 255));
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// Inventory
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public readonly static GUIColor EquipmentSlotIconColor = new GUIColor("EquipmentSlotIconColor");
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public readonly static GUIColor EquipmentSlotIconColor = new GUIColor("EquipmentSlotIconColor", new Color(99, 70, 64, 255));
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// Health HUD
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public readonly static GUIColor BuffColorLow = new GUIColor("BuffColorLow");
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public readonly static GUIColor BuffColorMedium = new GUIColor("BuffColorMedium");
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public readonly static GUIColor BuffColorHigh = new GUIColor("BuffColorHigh");
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public readonly static GUIColor BuffColorLow = new GUIColor("BuffColorLow", new Color(66, 170, 73, 255));
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public readonly static GUIColor BuffColorMedium = new GUIColor("BuffColorMedium", new Color(110, 168, 118, 255));
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public readonly static GUIColor BuffColorHigh = new GUIColor("BuffColorHigh", new Color(154, 213, 163, 255));
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public readonly static GUIColor DebuffColorLow = new GUIColor("DebuffColorLow");
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public readonly static GUIColor DebuffColorMedium = new GUIColor("DebuffColorMedium");
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public readonly static GUIColor DebuffColorHigh = new GUIColor("DebuffColorHigh");
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public readonly static GUIColor DebuffColorLow = new GUIColor("DebuffColorLow", new Color(243, 162, 50, 255));
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public readonly static GUIColor DebuffColorMedium = new GUIColor("DebuffColorMedium", new Color(155, 55, 55, 255));
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public readonly static GUIColor DebuffColorHigh = new GUIColor("DebuffColorHigh", new Color(228, 27, 27, 255));
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public readonly static GUIColor HealthBarColorLow = new GUIColor("HealthBarColorLow");
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public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium");
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public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh");
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public readonly static GUIColor HealthBarColorPoisoned = new GUIColor("HealthBarColorPoisoned");
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public readonly static GUIColor HealthBarColorLow = new GUIColor("HealthBarColorLow", new Color(255, 0, 0, 255));
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public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium", new Color(255, 165, 0, 255));
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public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh", new Color(78, 114, 88));
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public readonly static GUIColor HealthBarColorPoisoned = new GUIColor("HealthBarColorPoisoned", new Color(100, 150, 0, 255));
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private readonly static Point defaultItemFrameMargin = new Point(50, 56);
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@@ -461,14 +461,16 @@ namespace Barotrauma
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}
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private ImmutableArray<Vector2> cachedCaretPositions = ImmutableArray<Vector2>.Empty;
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//which text were the cached caret positions calculated for?
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private string cachedCaretPositionsText;
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public ImmutableArray<Vector2> GetAllCaretPositions()
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{
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if (cachedCaretPositions.Any())
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string textDrawn = Censor ? CensoredText : Text.SanitizedValue;
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if (cachedCaretPositions.Any() &&
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textDrawn == cachedCaretPositionsText)
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{
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return cachedCaretPositions;
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}
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string textDrawn = Censor ? CensoredText : Text.SanitizedValue;
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float w = Wrap
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? (Rect.Width - Padding.X - Padding.Z) / TextScale
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: float.PositiveInfinity;
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@@ -482,6 +484,7 @@ namespace Barotrauma
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.Select(p => p - new Vector2(alignmentXDiff, 0))
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.Select(p => p * TextScale + TextPos - Origin * TextScale)
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.ToImmutableArray();
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cachedCaretPositionsText = textDrawn;
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return cachedCaretPositions;
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}
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@@ -353,6 +353,10 @@ namespace Barotrauma
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{
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CaretIndex = Math.Clamp(CaretIndex, 0, textBlock.Text.Length);
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var caretPositions = textBlock.GetAllCaretPositions();
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if (CaretIndex >= caretPositions.Length)
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{
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throw new Exception($"Caret index was outside the bounds of the calculated caret positions. Index: {CaretIndex}, caret positions: {caretPositions.Length}, text: {textBlock.Text}");
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}
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caretPos = caretPositions[CaretIndex];
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caretPosDirty = false;
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}
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@@ -784,11 +784,95 @@ namespace Barotrauma
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#region Static methods
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public static Pivot MatchPivotToAnchor(Anchor anchor)
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{
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if (!Enum.TryParse(anchor.ToString(), out Pivot pivot))
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return (Pivot)anchor;
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}
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public static Anchor MatchAnchorToPivot(Pivot pivot)
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{
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return (Anchor)pivot;
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}
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/// <summary>
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/// Moves the anchor to the left, keeping the vertical position unchanged (e.g. CenterRight -> CenterLeft)
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/// </summary>
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public static Anchor MoveAnchorLeft(Anchor anchor)
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{
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switch (anchor)
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{
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throw new Exception($"[RectTransform] Cannot match pivot to anchor {anchor}");
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case Anchor.TopCenter:
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case Anchor.TopRight:
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return Anchor.TopLeft;
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case Anchor.Center:
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case Anchor.CenterRight:
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return Anchor.CenterLeft;
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case Anchor.BottomCenter:
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case Anchor.BottomRight:
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return Anchor.BottomLeft;
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default:
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return anchor;
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}
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}
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/// <summary>
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/// Moves the anchor to the right, keeping the vertical position unchanged (e.g. CenterLeft -> CenterRight)
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/// </summary>
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public static Anchor MoveAnchorRight(Anchor anchor)
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{
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switch (anchor)
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{
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case Anchor.TopCenter:
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case Anchor.TopLeft:
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return Anchor.TopRight;
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case Anchor.Center:
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case Anchor.CenterLeft:
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return Anchor.CenterRight;
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case Anchor.BottomCenter:
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case Anchor.BottomLeft:
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return Anchor.BottomRight;
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default:
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return anchor;
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||||
}
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||||
}
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||||
/// <summary>
|
||||
/// Moves the anchor to the top, keeping the horizontal position unchanged (e.g. BottomCenter -> TopCenter)
|
||||
/// </summary>
|
||||
public static Anchor MoveAnchorTop(Anchor anchor)
|
||||
{
|
||||
switch (anchor)
|
||||
{
|
||||
case Anchor.CenterLeft:
|
||||
case Anchor.BottomLeft:
|
||||
return Anchor.TopLeft;
|
||||
case Anchor.Center:
|
||||
case Anchor.BottomCenter:
|
||||
return Anchor.TopCenter;
|
||||
case Anchor.CenterRight:
|
||||
case Anchor.BottomRight:
|
||||
return Anchor.TopRight;
|
||||
default:
|
||||
return anchor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the anchor to the bottom, keeping the horizontal position unchanged (e.g. TopCenter -> BottomCenter)
|
||||
/// </summary>
|
||||
public static Anchor MoveAnchorBottom(Anchor anchor)
|
||||
{
|
||||
switch (anchor)
|
||||
{
|
||||
case Anchor.CenterLeft:
|
||||
case Anchor.TopLeft:
|
||||
return Anchor.BottomLeft;
|
||||
case Anchor.Center:
|
||||
case Anchor.TopCenter:
|
||||
return Anchor.BottomCenter;
|
||||
case Anchor.CenterRight:
|
||||
case Anchor.TopRight:
|
||||
return Anchor.BottomRight;
|
||||
default:
|
||||
return anchor;
|
||||
}
|
||||
return pivot;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -811,11 +895,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static Point CalculatePivotOffset(Pivot pivot, Point size)
|
||||
public static Point CalculatePivotOffset(Pivot anchor, Point size)
|
||||
{
|
||||
int width = size.X;
|
||||
int height = size.Y;
|
||||
switch (pivot)
|
||||
switch (anchor)
|
||||
{
|
||||
case Pivot.TopLeft:
|
||||
return Point.Zero;
|
||||
@@ -836,7 +920,7 @@ namespace Barotrauma
|
||||
case Pivot.BottomRight:
|
||||
return new Point(-width, -height);
|
||||
default:
|
||||
throw new NotImplementedException(pivot.ToString());
|
||||
throw new NotImplementedException(anchor.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2127,11 +2127,10 @@ namespace Barotrauma
|
||||
{
|
||||
var dialog = new GUIMessageBox(
|
||||
TextManager.Get("newsupplies"),
|
||||
TextManager.GetWithVariable("suppliespurchasedmessage", "[location]", campaignUI?.Campaign?.Map?.CurrentLocation?.Name));
|
||||
TextManager.GetWithVariable("suppliespurchasedmessage", "[location]", campaignUI?.Campaign?.Map?.CurrentLocation?.DisplayName));
|
||||
dialog.Buttons[0].OnClicked += dialog.Close;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
content = new GUILayoutGroup(new RectTransform(new Point(background.Rect.Width - HUDLayoutSettings.Padding * 4, background.Rect.Height - HUDLayoutSettings.Padding * 4), background.RectTransform, Anchor.Center)) { AbsoluteSpacing = (int)(HUDLayoutSettings.Padding * 1.5f) };
|
||||
GUITextBlock header = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), content.RectTransform), transferService ? TextManager.Get("switchsubmarineheader") : TextManager.GetWithVariable("outpostshipyard", "[location]", GameMain.GameSession.Map.CurrentLocation.Name), font: GUIStyle.LargeFont);
|
||||
GUITextBlock header = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), content.RectTransform), transferService ? TextManager.Get("switchsubmarineheader") : TextManager.GetWithVariable("outpostshipyard", "[location]", GameMain.GameSession.Map.CurrentLocation.DisplayName), font: GUIStyle.LargeFont);
|
||||
header.CalculateHeightFromText(0, true);
|
||||
playerBalanceElement = CampaignUI.AddBalanceElement(header, new Vector2(1.0f, 1.5f));
|
||||
|
||||
|
||||
@@ -165,6 +165,11 @@ namespace Barotrauma
|
||||
public TabMenu()
|
||||
{
|
||||
if (!initialized) { Initialize(); }
|
||||
if (Level.Loaded == null)
|
||||
{
|
||||
//make sure we're not trying to view e.g. mission or reputation info if the tab menu is opened in the test mode
|
||||
SelectedTab = InfoFrameTab.Crew;
|
||||
}
|
||||
CreateInfoFrame(SelectedTab);
|
||||
SelectInfoFrameTab(SelectedTab);
|
||||
}
|
||||
@@ -303,7 +308,7 @@ namespace Barotrauma
|
||||
{
|
||||
var missionBtn = createTabButton(InfoFrameTab.Mission, "mission");
|
||||
eventLogNotification = GameSession.CreateNotificationIcon(missionBtn);
|
||||
eventLogNotification.Visible = GameMain.GameSession.EventManager?.EventLog?.UnreadEntries ?? false;
|
||||
eventLogNotification.Visible = GameMain.GameSession?.EventManager?.EventLog?.UnreadEntries ?? false;
|
||||
if (eventLogNotification.Visible)
|
||||
{
|
||||
eventLogNotification.Pulsate(Vector2.One, Vector2.One * 2, 1.0f);
|
||||
@@ -1508,7 +1513,7 @@ namespace Barotrauma
|
||||
portraitImage.RectTransform.NonScaledSize = new Point(Math.Min((int)(portraitImage.Rect.Size.Y * portraitAspectRatio), portraitImage.Rect.Width), portraitImage.Rect.Size.Y);
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Name, font: GUIStyle.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.DisplayName, font: GUIStyle.LargeFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), locationInfoContainer.RectTransform), location.Type.Name, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
if (location.Faction?.Prefab != null)
|
||||
|
||||
Reference in New Issue
Block a user