Converting everything into Harmony patches part 1
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@@ -172,6 +172,11 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
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private void RegisterLuaEvents()
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{
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_eventService.RegisterLuaEventAlias<IEventUpdate>("think", "OnUpdate");
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_eventService.RegisterLuaEventAlias<IEventKeyUpdate>("keyUpdate", "OnKeyUpdate");
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_eventService.RegisterLuaEventAlias<IEventCharacterCreated>("character.created", "OnCharacterCreated");
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_eventService.RegisterLuaEventAlias<IEventCharacterCreated>("character.giveJobItems", "OnGiveCharacterJobItems");
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_eventService.RegisterLuaEventAlias<IEventCharacterCreated>("afflictionUpdate", "OnAfflictionUpdate");
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}
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private void SetupEnvironment(bool enableSandbox)
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