Converting everything into Harmony patches part 1
This commit is contained in:
@@ -53,8 +53,6 @@ namespace Barotrauma
|
||||
public static void SetCore(CorePackage newCore)
|
||||
{
|
||||
SetCoreEnumerable(newCore).Consume();
|
||||
GameMain.LuaCs.EventService.PublishEvent<IEventEnabledPackageListChanged>(
|
||||
sub => sub.OnEnabledPackageListChanged(Core, Regular));
|
||||
}
|
||||
|
||||
public static IEnumerable<LoadProgress> SetCoreEnumerable(CorePackage newCore)
|
||||
@@ -94,8 +92,6 @@ namespace Barotrauma
|
||||
public static void SetRegular(IReadOnlyList<RegularPackage> newRegular)
|
||||
{
|
||||
SetRegularEnumerable(newRegular).Consume();
|
||||
GameMain.LuaCs.EventService.PublishEvent<IEventEnabledPackageListChanged>(
|
||||
sub => sub.OnEnabledPackageListChanged(Core, Regular));
|
||||
}
|
||||
|
||||
public static IEnumerable<LoadProgress> SetRegularEnumerable(IReadOnlyList<RegularPackage> inNewRegular)
|
||||
@@ -338,9 +334,6 @@ namespace Barotrauma
|
||||
|
||||
Debug.WriteLine($"Loaded \"{newPackage.Name}\"");
|
||||
}
|
||||
|
||||
GameMain.LuaCs.EventService.PublishEvent<IEventAllPackageListChanged>(sub =>
|
||||
sub.OnAllPackageListChanged(ContentPackageManager.CorePackages, ContentPackageManager.RegularPackages));
|
||||
}
|
||||
|
||||
private readonly string directory;
|
||||
@@ -580,12 +573,6 @@ namespace Barotrauma
|
||||
yield return p.Transform(loadingRange);
|
||||
}
|
||||
|
||||
GameMain.LuaCs.EventService.PublishEvent<IEventAllPackageListChanged>(
|
||||
sub => sub.OnAllPackageListChanged(CorePackages, RegularPackages));
|
||||
|
||||
GameMain.LuaCs.EventService.PublishEvent<IEventEnabledPackageListChanged>(
|
||||
sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
|
||||
|
||||
yield return LoadProgress.Progress(1.0f);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user