Converting everything into Harmony patches part 1
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@@ -482,7 +482,6 @@ namespace Barotrauma
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{
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GrainEffectStrength -= amount;
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}
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GameMain.LuaCs.Hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
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}
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public void ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb)
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