Converting everything into Harmony patches part 1
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@@ -114,6 +114,8 @@ namespace Barotrauma
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GameScreen = new GameScreen();
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MainThread = Thread.CurrentThread;
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LuaCs.GetType();
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}
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public void Init()
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@@ -364,9 +366,6 @@ namespace Barotrauma
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TaskPool.Update();
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CoroutineManager.Update(paused: false, (float)Timing.Step);
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LuaCs.EventService.PublishEvent<IEventUpdate>(sub => sub.OnUpdate(Timing.Step));
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LuaCs.Logger.ProcessLogs();
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performanceCounterTimer.Stop();
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if (GameMain.LuaCs.PerformanceCounter.EnablePerformanceCounter)
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{
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