(6f4bea467) Updated doors
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@@ -293,10 +293,35 @@ namespace Barotrauma.Items.Components
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//steer closer if almost in range
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if (dist > Range)
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{
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Vector2 standPos = leak.IsHorizontal ? new Vector2(Math.Sign(-fromItemToLeak.X), 0.0f) : new Vector2(0.0f, Math.Sign(-fromItemToLeak.Y) * 0.5f);
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standPos = leak.WorldPosition + standPos * Range;
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Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
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character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
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Vector2 standPos = new Vector2(Math.Sign(-fromItemToLeak.X), Math.Sign(-fromItemToLeak.Y)) / 2;
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if (!character.AnimController.InWater)
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{
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if (leak.IsHorizontal)
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{
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standPos.X *= 2;
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standPos.Y = 0;
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}
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else
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{
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standPos.X = 0;
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}
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}
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if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
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{
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if (indoorSteering.CurrentPath != null && !indoorSteering.IsPathDirty && indoorSteering.CurrentPath.Unreachable)
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{
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Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
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character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
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}
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else
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{
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character.AIController.SteeringManager.SteeringSeek(standPos);
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}
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}
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else
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{
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character.AIController.SteeringManager.SteeringSeek(standPos);
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}
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}
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else
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{
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@@ -305,30 +330,29 @@ namespace Barotrauma.Items.Components
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// Too close -> steer away
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character.AIController.SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(character.SimPosition - leak.SimPosition) / 2);
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}
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else
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else if (dist <= Range)
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{
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// In range
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character.AIController.SteeringManager.Reset();
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}
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else
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{
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return false;
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}
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}
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sinTime += deltaTime;
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character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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// Press the trigger only when the tool is approximately facing the target.
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// If the character is climbing, ignore the check, because we cannot aim while climbing.
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if (VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak) < MathHelper.PiOver4)
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var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
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if (angle < MathHelper.PiOver4)
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{
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character.SetInput(InputType.Shoot, false, true);
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Use(deltaTime, character);
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}
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else
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{
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sinTime -= deltaTime * 2;
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}
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bool leakFixed = (leak.Open <= 0.0f || leak.Removed) &&
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(leak.ConnectedWall == null || leak.ConnectedWall.Sections.Average(s => s.damage) < 1);
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@@ -47,9 +47,8 @@ namespace Barotrauma.Items.Components
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//was the last ping sent with directional pinging
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private bool isLastPingDirectional;
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private Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
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private Sprite sonarBlip;
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private Sprite lineSprite;
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private readonly Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
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private readonly Sprite sonarBlip;
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private bool aiPingCheckPending;
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@@ -87,16 +86,6 @@ namespace Barotrauma.Items.Components
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get { return zoom; }
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}
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//TODO: remove, only for testing
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#if DEBUG
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[Serialize(false, false), Editable]
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public bool DynamicDockingIndicator
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{
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get;
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set;
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}
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#endif
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public override bool IsActive
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{
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get
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@@ -122,7 +111,29 @@ namespace Barotrauma.Items.Components
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: base(item, element)
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{
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connectedTransducers = new List<ConnectedTransducer>();
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "pingcircle":
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pingCircle = new Sprite(subElement);
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break;
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case "directionalpingcircle":
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directionalPingCircle = new Sprite(subElement);
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break;
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case "screenoverlay":
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screenOverlay = new Sprite(subElement);
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break;
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case "screenbackground":
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screenBackground = new Sprite(subElement);
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break;
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case "blip":
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sonarBlip = new Sprite(subElement);
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break;
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}
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}
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IsActive = false;
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InitProjSpecific(element);
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}
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@@ -194,7 +205,6 @@ namespace Barotrauma.Items.Components
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directionalPingCircle?.Remove();
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screenOverlay?.Remove();
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screenBackground?.Remove();
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lineSprite?.Remove();
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}
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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@@ -249,24 +259,15 @@ namespace Barotrauma.Items.Components
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int clockDir = (int)Math.Round((angle / MathHelper.TwoPi) * 12);
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if (clockDir == 0) clockDir = 12;
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return TextManager.Get("SubDirOClock").Replace("[dir]", clockDir.ToString());
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return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
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}
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private Vector2 GetTransducerPos()
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private Vector2 GetTransducerCenter()
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{
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if (!UseTransducers || connectedTransducers.Count == 0)
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{
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//use the position of the sub if the item is static (no body) and inside a sub
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return item.Submarine != null && item.body == null ? item.Submarine.WorldPosition : item.WorldPosition;
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}
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if (!UseTransducers || connectedTransducers.Count == 0) return Vector2.Zero;
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Vector2 transducerPosSum = Vector2.Zero;
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foreach (ConnectedTransducer transducer in connectedTransducers)
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{
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if (transducer.Transducer.Item.Submarine != null)
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{
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return transducer.Transducer.Item.Submarine.WorldPosition;
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}
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transducerPosSum += transducer.Transducer.Item.WorldPosition;
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}
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return transducerPosSum / connectedTransducers.Count;
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@@ -172,6 +172,19 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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networkUpdateTimer -= deltaTime;
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@@ -474,9 +487,7 @@ namespace Barotrauma.Items.Components
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if (!posToMaintain.HasValue)
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{
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unsentChanges = true;
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posToMaintain = controlledSub != null ?
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controlledSub.WorldPosition :
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item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
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posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
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}
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if (!AutoPilot || !MaintainPos) unsentChanges = true;
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