(6f4bea467) Updated doors
This commit is contained in:
@@ -22,7 +22,7 @@ namespace Barotrauma
|
||||
drawRect = new Rectangle(
|
||||
(int)(drawRect.X * scale) + drawArea.Center.X, -((int)((drawRect.Y - drawRect.Height) * scale) + drawArea.Center.Y),
|
||||
(int)(drawRect.Width * scale), (int)(drawRect.Height * scale));
|
||||
entity.First.DrawPlacing(spriteBatch, drawRect, scale);
|
||||
entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale * scale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Barotrauma
|
||||
{
|
||||
Rectangle drawRect = entity.Second;
|
||||
drawRect.Location += Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
|
||||
entity.First.DrawPlacing(spriteBatch, drawRect);
|
||||
entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Lights;
|
||||
using Barotrauma.Networking;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Dynamics.Contacts;
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
@@ -165,6 +168,20 @@ namespace Barotrauma
|
||||
{
|
||||
Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
|
||||
|
||||
int section = FindSectionIndex(pos);
|
||||
if (section > -1)
|
||||
{
|
||||
Vector2 normal = contact.Manifold.LocalNormal;
|
||||
|
||||
float impact = Vector2.Dot(f2.Body.LinearVelocity, -normal) * f2.Body.Mass * 0.1f;
|
||||
if (impact > 10.0f)
|
||||
{
|
||||
SoundPlayer.PlayDamageSound("StructureBlunt", impact, SectionPosition(section, true), tags: Tags);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsVisible(Rectangle worldView)
|
||||
{
|
||||
Rectangle worldRect = WorldRect;
|
||||
|
||||
Reference in New Issue
Block a user