(6f4bea467) Updated doors
This commit is contained in:
@@ -65,6 +65,8 @@ namespace Barotrauma
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}
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}
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public List<GUIButton> OrderOptionButtons = new List<GUIButton>();
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#endregion
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#region Constructors
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@@ -72,12 +74,52 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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return characterListBox.Rect;
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}
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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public void AddCharacter(Character character)
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{
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if (character.Removed)
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{
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DebugConsole.ThrowError("Tried to add a removed character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (character.IsDead)
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{
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DebugConsole.ThrowError("Tried to add a dead character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (!characters.Contains(character)) characters.Add(character);
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if (!characterInfos.Contains(character.Info))
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{
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characterInfos.Add(character.Info);
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -88,7 +130,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -236,27 +277,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -630,9 +668,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -776,6 +988,12 @@ namespace Barotrauma
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}
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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@@ -833,19 +1051,23 @@ namespace Barotrauma
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}
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}
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}
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//only one target (or an order with no particular targets), just show options
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else
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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{
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orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
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{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
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isHorizontal: true, childAnchor: Anchor.BottomLeft)
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orderGiver?.Speak(
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
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}
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else if (orderGiver != null)
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{
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OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
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if (GameMain.Client != null)
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{
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UserData = character,
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Stretch = true
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};
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//line connecting the order button to the option buttons
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//TODO: sprite
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new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
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GameMain.Client.SendChatMessage(msg);
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}
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}
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DisplayCharacterOrder(character, order);
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}
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/// <summary>
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/// Create the UI panel that's used to select the target and options for a given order
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@@ -946,9 +1168,12 @@ namespace Barotrauma
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if (Character.Controlled == null) return false;
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SetCharacterOrder(character, userData as Order, option, Character.Controlled);
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orderTargetFrame = null;
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OrderOptionButtons.Clear();
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return true;
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}
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};
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OrderOptionButtons.Add(optionButton);
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}
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}
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@@ -981,9 +1206,13 @@ namespace Barotrauma
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if (Character.Controlled == null) return false;
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SetCharacterOrder(character, userData as Order, option, Character.Controlled);
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orderTargetFrame = null;
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OrderOptionButtons.Clear();
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return true;
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}
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};
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OrderOptionButtons.Add(optionButton);
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//lines between the order buttons
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if (i < order.Options.Length - 1)
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{
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@@ -65,11 +65,6 @@ namespace Barotrauma
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endTimer = 5.0f;
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isRunning = true;
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CrewManager.InitSinglePlayerRound();
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if (ContextualTutorial.Initialized)
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{
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ContextualTutorial.Start();
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}
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}
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public bool TryHireCharacter(Location location, CharacterInfo characterInfo)
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@@ -175,11 +170,6 @@ namespace Barotrauma
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base.Update(deltaTime);
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if (ContextualTutorial.Initialized)
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{
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ContextualTutorial.Update(deltaTime);
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}
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if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
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{
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endRoundButton.UpdateManually(deltaTime);
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@@ -440,12 +430,6 @@ namespace Barotrauma
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new XAttribute("cheatsenabled", CheatsEnabled));
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CrewManager.Save(modeElement);
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Map.Save(modeElement);
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if (ContextualTutorial.Initialized)
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{
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ContextualTutorial.SavePartiallyComplete(modeElement);
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}
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element.Add(modeElement);
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}
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}
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+33
-6
@@ -148,7 +148,7 @@ namespace Barotrauma.Tutorials
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TriggerTutorialSegment(0);
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do
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{
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yield return new WaitForSeconds(1.5f);
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yield return null;
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GameMain.GameSession.CrewManager.HighlightOrderButton(captain_medic, "follow", highlightColor, new Vector2(5, 5));
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}
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while (!HasOrder(captain_medic, "follow"));
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@@ -163,28 +163,31 @@ namespace Barotrauma.Tutorials
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GameMain.GameSession.CrewManager.AddCharacter(captain_mechanic);
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do
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{
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yield return new WaitForSeconds(1.5f);
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yield return null;
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GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
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HighlightOrderOption("jobspecific");
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}
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while (!HasOrder(captain_mechanic, "repairsystems"));
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while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific"));
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RemoveCompletedObjective(segments[1]);
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yield return new WaitForSeconds(2f);
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TriggerTutorialSegment(2);
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GameMain.GameSession.CrewManager.AddCharacter(captain_security);
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do
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{
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yield return new WaitForSeconds(1.5f);
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yield return null;
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GameMain.GameSession.CrewManager.HighlightOrderButton(captain_security, "operateweapons", highlightColor, new Vector2(5, 5));
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HighlightOrderOption("fireatwill");
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}
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while (!HasOrder(captain_security, "operateweapons"));
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while (!HasOrder(captain_security, "operateweapons", "fireatwill"));
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RemoveCompletedObjective(segments[2]);
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yield return new WaitForSeconds(4f);
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TriggerTutorialSegment(3);
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GameMain.GameSession.CrewManager.AddCharacter(captain_engineer);
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do
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{
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yield return new WaitForSeconds(1.5f);
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yield return null;
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GameMain.GameSession.CrewManager.HighlightOrderButton(captain_engineer, "operatereactor", highlightColor, new Vector2(5, 5));
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HighlightOrderOption("powerup");
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}
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while (!HasOrder(captain_engineer, "operatereactor", "powerup"));
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RemoveCompletedObjective(segments[3]);
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@@ -236,6 +239,30 @@ namespace Barotrauma.Tutorials
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CoroutineManager.StartCoroutine(TutorialCompleted());
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}
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private void HighlightOrderOption(string option)
|
||||
{
|
||||
if (GameMain.GameSession.CrewManager.OrderOptionButtons.Count == 0) return;
|
||||
var order = GameMain.GameSession.CrewManager.OrderOptionButtons[0].UserData as Order;
|
||||
|
||||
int orderIndex = 0;
|
||||
for (int i = 0; i < GameMain.GameSession.CrewManager.OrderOptionButtons.Count; i++)
|
||||
{
|
||||
if (orderIndex >= order.Options.Length)
|
||||
{
|
||||
orderIndex = 0;
|
||||
}
|
||||
if (order.Options[orderIndex] == option)
|
||||
{
|
||||
if (GameMain.GameSession.CrewManager.OrderOptionButtons[i].Frame.FlashTimer <= 0)
|
||||
{
|
||||
GameMain.GameSession.CrewManager.OrderOptionButtons[i].Frame.Flash(highlightColor);
|
||||
}
|
||||
}
|
||||
|
||||
orderIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsSelectedItem(Item item)
|
||||
{
|
||||
return captain?.SelectedConstruction == item;
|
||||
|
||||
+7
-7
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
/*using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
@@ -9,6 +9,11 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
class ContextualTutorial : Tutorial
|
||||
{
|
||||
public ContextualTutorial(XElement element) : base(element)
|
||||
{
|
||||
//Name = "ContextualTutorial";
|
||||
}
|
||||
|
||||
public static bool Selected = false;
|
||||
|
||||
private Steering navConsole;
|
||||
@@ -32,11 +37,6 @@ namespace Barotrauma.Tutorials
|
||||
private float medicalTutorialTimer = 0.0f;
|
||||
private const float medicalTutorialDelay = 2.0f;
|
||||
|
||||
public ContextualTutorial(XElement element) : base(element)
|
||||
{
|
||||
Name = "ContextualTutorial";
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -517,4 +517,4 @@ namespace Barotrauma.Tutorials
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
+1
-1
@@ -170,7 +170,7 @@ namespace Barotrauma.Tutorials
|
||||
yield return new WaitForSeconds(2.0f);
|
||||
}*/
|
||||
|
||||
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Medical supplies objective
|
||||
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Medical supplies objective
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
+14
-1
@@ -272,7 +272,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
|
||||
yield return null;
|
||||
} while (engineer.Inventory.FindItemByIdentifier("screwdriver") == null || engineer.Inventory.FindItemByIdentifier("redwire") == null || engineer.Inventory.FindItemByIdentifier("bluewire") == null); // Wait until looted
|
||||
} while (!engineer_equipmentCabinet.Inventory.IsEmpty()); // Wait until looted
|
||||
RemoveCompletedObjective(segments[0]);
|
||||
SetHighlight(engineer_equipmentCabinet.Item, false);
|
||||
SetHighlight(engineer_reactor.Item, true);
|
||||
@@ -286,6 +286,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
if (IsSelectedItem(engineer_reactor.Item))
|
||||
{
|
||||
engineer_reactor.AutoTempSlider.BarScrollValue = 1.0f;
|
||||
if (engineer_reactor.OnOffSwitch.FlashTimer <= 0)
|
||||
{
|
||||
engineer_reactor.OnOffSwitch.Flash(highlightColor, 1.5f, false);
|
||||
@@ -297,6 +298,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
if (IsSelectedItem(engineer_reactor.Item) && engineer_reactor.Item.OwnInventory.slots != null)
|
||||
{
|
||||
engineer_reactor.AutoTempSlider.BarScrollValue = 1.0f;
|
||||
HighlightInventorySlot(engineer.Inventory, "fuelrod", highlightColor, 0.5f, 0.5f, 0f);
|
||||
|
||||
for (int i = 0; i < engineer_reactor.Item.OwnInventory.slots.Length; i++)
|
||||
@@ -311,6 +313,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
if (IsSelectedItem(engineer_reactor.Item))
|
||||
{
|
||||
engineer_reactor.AutoTempSlider.BarScrollValue = 1.0f;
|
||||
if (engineer_reactor.FissionRateScrollBar.FlashTimer <= 0)
|
||||
{
|
||||
engineer_reactor.FissionRateScrollBar.Flash(highlightColor, 1.5f);
|
||||
@@ -336,6 +339,16 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
yield return null;
|
||||
} while (!engineer_reactor.AutoTemp);
|
||||
|
||||
float wait = 1.5f;
|
||||
do
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
wait -= 0.1f;
|
||||
engineer_reactor.AutoTempSlider.BarScrollValue = 0.0f;
|
||||
} while (wait > 0.0f);
|
||||
engineer.SelectedConstruction = null;
|
||||
engineer_reactor.CanBeSelected = false;
|
||||
RemoveCompletedObjective(segments[1]);
|
||||
SetHighlight(engineer_reactor.Item, false);
|
||||
SetHighlight(engineer_brokenJunctionBox, true);
|
||||
|
||||
+9
-6
@@ -317,11 +317,14 @@ namespace Barotrauma.Tutorials
|
||||
SetHighlight(mechanic_workingPump.Item, true);
|
||||
do
|
||||
{
|
||||
if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0)
|
||||
{
|
||||
mechanic_workingPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true);
|
||||
}
|
||||
yield return null;
|
||||
if (IsSelectedItem(mechanic_brokenPump.Item))
|
||||
{
|
||||
if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0)
|
||||
{
|
||||
mechanic_workingPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true);
|
||||
}
|
||||
}
|
||||
} while (mechanic_workingPump.FlowPercentage >= 0 || !mechanic_workingPump.IsActive); // Highlight until draining
|
||||
SetHighlight(mechanic_workingPump.Item, false);
|
||||
do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
|
||||
@@ -505,11 +508,12 @@ namespace Barotrauma.Tutorials
|
||||
mechanic.AddActiveObjectiveEntity(mechanic_brokenWall_2, mechanic_repairIcon, mechanic_repairIconColor);
|
||||
do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_2));
|
||||
mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_2);
|
||||
TriggerTutorialSegment(9, GameMain.Config.KeyBind(InputType.Select)); // Repairing machinery (pump)
|
||||
TriggerTutorialSegment(9, GameMain.Config.KeyBind(InputType.Use)); // Repairing machinery (pump)
|
||||
SetHighlight(mechanic_brokenPump.Item, true);
|
||||
Repairable repairablePumpComponent = mechanic_brokenPump.Item.GetComponent<Repairable>();
|
||||
do
|
||||
{
|
||||
yield return null;
|
||||
if (!mechanic_brokenPump.Item.IsFullCondition)
|
||||
{
|
||||
if (!mechanic.HasEquippedItem("wrench"))
|
||||
@@ -524,7 +528,6 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
} while (!mechanic_brokenPump.Item.IsFullCondition || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive);
|
||||
RemoveCompletedObjective(segments[9]);
|
||||
SetHighlight(mechanic_brokenPump.Item, false);
|
||||
|
||||
@@ -22,9 +22,6 @@ namespace Barotrauma.Tutorials
|
||||
private Action infoBoxClosedCallback;
|
||||
protected XElement configElement;
|
||||
|
||||
private enum TutorialType { None, Scenario, Contextual };
|
||||
private TutorialType tutorialType = TutorialType.None;
|
||||
|
||||
protected VideoPlayer videoPlayer;
|
||||
protected enum TutorialContentTypes { None = 0, Video = 1, ManualVideo = 2, TextOnly = 3 };
|
||||
protected string playableContentPath;
|
||||
@@ -164,7 +161,6 @@ namespace Barotrauma.Tutorials
|
||||
configElement = element;
|
||||
Name = element.GetAttributeString("name", "Unnamed");
|
||||
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
|
||||
Enum.TryParse(element.GetAttributeString("tutorialtype", "Scenario"), true, out tutorialType);
|
||||
playableContentPath = element.GetAttributeString("playablecontentpath", "");
|
||||
|
||||
segments = new List<TutorialSegment>();
|
||||
@@ -386,14 +382,12 @@ namespace Barotrauma.Tutorials
|
||||
};
|
||||
|
||||
string objectiveText = TextManager.ParseInputTypes(objectiveTranslated);
|
||||
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5) * GUI.Scale);
|
||||
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5));
|
||||
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveNameFont.MeasureString(objectiveText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.BottomRight) { AbsoluteOffset = new Point((int)(-10 * GUI.Scale), 0) },
|
||||
objectiveText, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
|
||||
segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) },
|
||||
TextManager.ParseInputTypes(segment.Objective), textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
|
||||
|
||||
segment.LinkedTitle.TextScale = segment.LinkedText.TextScale = GUI.Scale;
|
||||
|
||||
|
||||
segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
|
||||
segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
|
||||
segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent;
|
||||
@@ -488,11 +482,10 @@ namespace Barotrauma.Tutorials
|
||||
protected GUIComponent CreateInfoFrame(string title, string text, int width = 300, int height = 80, string anchorStr = "", bool hasButton = false, Action callback = null, Action showVideo = null)
|
||||
{
|
||||
if (hasButton) height += 60;
|
||||
|
||||
string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
|
||||
|
||||
float textScale = GUI.Scale;
|
||||
string wrappedText = ToolBox.WrapText(text, width, GUI.Font, textScale);
|
||||
|
||||
height += (int)(GUI.Font.MeasureString(wrappedText).Y * textScale + 50);
|
||||
height += (int)(GUI.Font.MeasureString(wrappedText).Y + 50);
|
||||
if (title.Length > 0)
|
||||
{
|
||||
height += 35;
|
||||
@@ -505,35 +498,37 @@ namespace Barotrauma.Tutorials
|
||||
Enum.TryParse(anchorStr, out anchor);
|
||||
}
|
||||
|
||||
var infoBlock = new GUIFrame(new RectTransform(new Point((int)(width * GUI.Scale), (int)(height * GUI.Scale)), GUI.Canvas, anchor) { AbsoluteOffset = new Point(20) });
|
||||
var background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", new Color(0, 0, 0, 1f));
|
||||
|
||||
var infoBlock = new GUIFrame(new RectTransform(new Point((int)(width * GUI.Scale), (int)(height * GUI.Scale)), background.RectTransform, anchor) { AbsoluteOffset = new Point(20) });
|
||||
infoBlock.Flash(Color.Green);
|
||||
|
||||
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), infoBlock.RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
AbsoluteSpacing = 5
|
||||
};
|
||||
|
||||
if (title.Length > 0)
|
||||
{
|
||||
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
|
||||
title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
|
||||
titleBlock.TextScale = textScale;
|
||||
titleBlock.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
|
||||
text, wrap: true);
|
||||
textBlock.TextScale = textScale;
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
|
||||
textBlock.RectTransform.IsFixedSize = true;
|
||||
|
||||
infoBoxClosedCallback = callback;
|
||||
|
||||
if (hasButton)
|
||||
{
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), infoContent.RectTransform) { MinSize = new Point(0, 30) }, isHorizontal: true)
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), infoContent.RectTransform) { MinSize = new Point(0, 30), MaxSize = new Point((int) infoContent.Rect.X, 60) }, isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.1f
|
||||
};
|
||||
buttonContainer.RectTransform.IsFixedSize = true;
|
||||
|
||||
if (showVideo != null)
|
||||
{
|
||||
@@ -555,9 +550,11 @@ namespace Barotrauma.Tutorials
|
||||
};
|
||||
}
|
||||
|
||||
infoBlock.RectTransform.NonScaledSize = new Point(infoBlock.Rect.Width, (int)(infoContent.Children.Sum(c => c.Rect.Height + infoContent.AbsoluteSpacing) / infoContent.RectTransform.RelativeSize.Y));
|
||||
|
||||
GUI.PlayUISound(GUISoundType.UIMessage);
|
||||
|
||||
return infoBlock;
|
||||
return background;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
Reference in New Issue
Block a user