(71a7f5c3c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -57,15 +57,15 @@ namespace Barotrauma.Items.Components
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}
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}
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Vector2 rightPos = new Vector2(x + width - 130, y + 80);
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Vector2 leftPos = new Vector2(x + 130, y + 80);
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Vector2 rightPos = new Vector2(x + width - 130 * GUI.xScale, y + 80 * GUI.yScale);
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Vector2 leftPos = new Vector2(x + 130 * GUI.xScale, y + 80 * GUI.yScale);
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Vector2 rightWirePos = new Vector2(x + width - 5, y + 30);
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Vector2 leftWirePos = new Vector2(x + 5, y + 30);
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Vector2 rightWirePos = new Vector2(x + width - 5 * GUI.xScale, y + 30 * GUI.yScale);
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Vector2 leftWirePos = new Vector2(x + 5 * GUI.xScale, y + 30 * GUI.yScale);
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int wireInterval = (height - 20) / Math.Max(totalWireCount, 1);
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int connectorIntervalLeft = (height - 100) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
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int connectorIntervalRight = (height - 100) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
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int wireInterval = (height - (int)(20 * GUI.yScale)) / Math.Max(totalWireCount, 1);
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int connectorIntervalLeft = (height - (int)(100 * GUI.yScale)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
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int connectorIntervalRight = (height - (int)(100 * GUI.yScale)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
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foreach (Connection c in panel.Connections)
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{
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@@ -84,7 +84,7 @@ namespace Barotrauma.Items.Components
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if (c.IsOutput)
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{
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c.Draw(spriteBatch, panel, rightPos,
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new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.DisplayName).X - 20, rightPos.Y + 3),
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new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.DisplayName).X - 20 * GUI.xScale, rightPos.Y + 3 * GUI.yScale),
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rightWirePos,
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mouseInRect, equippedWire,
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wireInterval);
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