(71a7f5c3c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:25:27 +03:00
parent cb519b455d
commit fb206ee5a3
9 changed files with 85 additions and 92 deletions
@@ -114,9 +114,9 @@ namespace Barotrauma.Items.Components
Vector2 textSize = GUI.Font.MeasureString(text);
Vector2 textPos = child.Center;
if (textPos.X + textSize.X / 2 > submarineContainer.Rect.Right)
textPos.X -= ((textPos.X + textSize.X / 2) - submarineContainer.Rect.Right) + 10;
textPos.X -= ((textPos.X + textSize.X / 2) - submarineContainer.Rect.Right) + 10 * GUI.xScale;
if (textPos.X - textSize.X / 2 < submarineContainer.Rect.X)
textPos.X += (submarineContainer.Rect.X - (textPos.X - textSize.X / 2)) + 10;
textPos.X += (submarineContainer.Rect.X - (textPos.X - textSize.X / 2)) + 10 * GUI.xScale;
GUI.DrawString(spriteBatch, textPos - textSize / 2, text,
Color.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f);
break;
@@ -269,7 +269,7 @@ namespace Barotrauma.Items.Components
start.Y = -start.Y;
Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] + offset) * displayScale;
end.Y = -end.Y;
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10);
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: (int)(10 * GUI.Scale));
}
}