Fixing items if sufficient skills+tools, choosing server port

This commit is contained in:
Regalis
2015-07-19 23:29:47 +03:00
parent 2dd0a60bc4
commit fb0e8ea54c
19 changed files with 357 additions and 124 deletions
@@ -3,8 +3,20 @@
name="Nuclear Reactor"
type ="Reactor"
linkable="true">
<trigger/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
<item name="Welding Tool"/>
<item name="Wrench"/>
</fixrequirement>
<fixrequirement name="Electrical repairs">
<skill name="Electrical Engineering" level="40"/>
<item name="Wire"/>
<item name="Screwdriver"/>
</fixrequirement>
<Sprite texture ="reactor.png" depth="0.8"/>
+12
View File
@@ -17,6 +17,12 @@
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="10.0"/>
<Fixable name="structure"/>
<RequiredSkill name="Construction" level="20"/>
<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="5" damage="20" stun="10" force="5.0"/>
</StatusEffect>
</RepairTool>
<Pickable slots="Any,BothHands"/>
@@ -44,6 +50,12 @@
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-10.0"/>
<Fixable name="structure"/>
<RequiredSkill name="Construction" level="30"/>
<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="5" damage="20" stun="10" force="5.0"/>
</StatusEffect>
</RepairTool>
<Pickable slots="Any,RightHand,LeftHand"/>
+1 -1
View File
@@ -30,7 +30,7 @@
<RangedWeapon barrelpos="49,10">
<Sound file="harpoon1.ogg" type="OnUse"/>
<Sound file="harpoon2.ogg" type="OnUse"/>
<RequiredItems name="Spear" type="Contained" msg="Spear required to shoot"/>
<RequiredItems name="Spear" type="Contained" msg="Spear required to shoot"/>
<RequiredSkill name="Weapons" level="30"/>
</RangedWeapon>