First commit
This commit is contained in:
@@ -0,0 +1,166 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Subsurface.Items.Components
|
||||
{
|
||||
class Pump : Powered
|
||||
{
|
||||
float flow;
|
||||
float maxFlow;
|
||||
|
||||
bool flowIn;
|
||||
|
||||
Hull hull1, hull2;
|
||||
|
||||
[HasDefaultValue(100.0f, false)]
|
||||
private float MaxFlow
|
||||
{
|
||||
set { maxFlow = value; }
|
||||
}
|
||||
|
||||
public Pump(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
//maxFlow = ToolBox.GetAttributeFloat(element, "maxflow", 100.0f);
|
||||
|
||||
item.linkedTo.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(
|
||||
delegate(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
|
||||
{ GetHulls(); }
|
||||
);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
currPowerConsumption = powerConsumption;
|
||||
|
||||
if (voltage < minVoltage) return;
|
||||
|
||||
if (hull2 == null && hull1 == null) return;
|
||||
|
||||
float deltaVolume = flow * ((flowIn) ? 1.0f : -1.0f);
|
||||
hull1.Volume += deltaVolume;
|
||||
if (hull2 != null) hull2.Volume -= deltaVolume;
|
||||
|
||||
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
|
||||
flow = maxFlow * powerFactor;
|
||||
|
||||
voltage = 0.0f;
|
||||
}
|
||||
|
||||
//public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
//{
|
||||
// int width = 300, height = 200;
|
||||
// int x = Game1.GraphicsWidth / 2 - width / 2;
|
||||
// int y = Game1.GraphicsHeight / 2 - height / 2;
|
||||
|
||||
// GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
|
||||
|
||||
// spriteBatch.DrawString(GUI.font, "Pumping direction: " + ((flowIn) ? "in" : "out"), new Vector2(x + 30, y + 30), Color.White);
|
||||
// if (GUI.DrawButton(spriteBatch, new Rectangle(x + 30, y + 50, 80, 40), "TOGGLE")) flowIn = !flowIn;
|
||||
|
||||
// if (GUI.DrawButton(spriteBatch, new Rectangle(x + 30, y + 150, 100, 40), (isActive) ? "TURN OFF" : "TURN ON")) IsActive = !isActive;
|
||||
|
||||
//}
|
||||
|
||||
//public override bool Pick(Character activator = null)
|
||||
//{
|
||||
// //isActive = !isActive;
|
||||
|
||||
// hull1 = null;
|
||||
// hull2 = null;
|
||||
|
||||
// foreach (MapEntity e in item.linkedTo)
|
||||
// {
|
||||
// Hull hull = e as Hull;
|
||||
// if (hull == null) continue;
|
||||
|
||||
// if (hull1 == null)
|
||||
// {
|
||||
// hull1 = hull;
|
||||
// }
|
||||
// else if (hull2 == null && hull != hull1)
|
||||
// {
|
||||
// hull2 = hull;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
// return true;
|
||||
//}
|
||||
|
||||
private void GetHulls()
|
||||
{
|
||||
hull1 = null;
|
||||
hull2 = null;
|
||||
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
{
|
||||
Hull hull = e as Hull;
|
||||
if (hull == null) continue;
|
||||
|
||||
if (hull1 == null)
|
||||
{
|
||||
hull1 = hull;
|
||||
}
|
||||
else if (hull2 == null && hull != hull1)
|
||||
{
|
||||
hull2 = hull;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public override void OnMapLoaded()
|
||||
//{
|
||||
// hull1 = null;
|
||||
// hull2 = null;
|
||||
|
||||
// foreach (MapEntity e in item.linkedTo)
|
||||
// {
|
||||
// Hull hull = e as Hull;
|
||||
// if (hull == null) continue;
|
||||
|
||||
// if (hull1 == null)
|
||||
// {
|
||||
// hull1 = hull;
|
||||
// }
|
||||
// else if (hull2 == null && hull != hull1)
|
||||
// {
|
||||
// hull2 = hull;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
public override void ReceiveSignal(string signal, Connection connection, Item sender)
|
||||
{
|
||||
base.ReceiveSignal(signal, connection, sender);
|
||||
|
||||
if (connection.name == "toggle")
|
||||
{
|
||||
isActive = !isActive;
|
||||
}
|
||||
else if (connection.name == "set_state")
|
||||
{
|
||||
isActive = (signal != "0");
|
||||
}
|
||||
}
|
||||
|
||||
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
|
||||
{
|
||||
message.Write(flowIn);
|
||||
message.Write(isActive);
|
||||
}
|
||||
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
|
||||
{
|
||||
flowIn = message.ReadBoolean();
|
||||
isActive = message.ReadBoolean();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user