First commit

This commit is contained in:
Regalis
2015-05-25 01:04:03 +03:00
commit fadb89ae9e
320 changed files with 32186 additions and 0 deletions
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//using Microsoft.Xna.Framework;
//using Microsoft.Xna.Framework.Graphics;
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//namespace Subsurface
//{
// static class EventManager
// {
// static Event activeEvent;
// static GUIFrame infoPanel;
// const int MaxPreviousEvents = 6;
// const float PreviouslyUsedWeight = 10.0f;
// static List<Event> previousEvents = new List<Event>();
// public static Event ActiveEvent
// {
// get { return activeEvent; }
// }
// public static void StartShift()
// {
// int eventCount = Event.list.Count();
// //create an array where the probability of an event being selected will be calculated
// float[] eventProbability = new float[eventCount];
// float probabilitySum = 0.0f;
// for (int i = 0; i < eventCount; i++)
// {
// eventProbability[i] = Event.list[i].Commonness;
// //if the event has been previously selected, it's less likely to be selected now
// int previousEventIndex = previousEvents.FindIndex(x => x == Event.list[i]);
// if (previousEventIndex>=0)
// {
// //how many shifts ago was the event last selected
// int eventDist = eventCount - previousEventIndex;
// float weighting = (1.0f / eventDist) * PreviouslyUsedWeight;
// eventProbability[i] *= weighting;
// }
// probabilitySum += eventProbability[i];
// }
// float randomNumber = (float)Game1.random.NextDouble()*probabilitySum;
// for (int i = 0; i < eventCount; i++)
// {
// if (randomNumber <= eventProbability[i])
// {
// SelectEvent(Event.list[i]);
// return;
// }
// randomNumber -= eventProbability[i];
// }
// }
// public static void SelectEvent(Event selectedEvent)
// {
// if (selectedEvent == null) return;
// activeEvent = selectedEvent;
// previousEvents.Add(activeEvent);
// activeEvent.Init();
// }
// public static void Update(GameTime gameTime)
// {
// if (activeEvent==null) return;
// activeEvent.Update(gameTime);
// }
// public static void DrawInfo(SpriteBatch spriteBatch)
// {
// if (activeEvent==null || !activeEvent.IsStarted) return;
// if (infoPanel == null)
// {
// infoPanel = new GUIFrame(new Rectangle(Game1.GraphicsWidth - 320, 20, 300, 100), Color.White * 0.8f);
// infoPanel.Padding = GUI.style.smallPadding;
// infoPanel.AddChild(new GUITextBlock(new Rectangle(0, 0, 200, 20), activeEvent.Name, Color.Transparent, Color.Black));
// infoPanel.AddChild(new GUITextBlock(new Rectangle(0, 0, 200, 50), activeEvent.Description, Color.Transparent, Color.Black));
// }
// //infoPanel.Draw(spriteBatch);
// }
// public static void EventFinished(Event e)
// {
// if (e != activeEvent) return;
// infoPanel.AddChild(new GUITextBlock(new Rectangle(0, 0, 200, 80), "Finished!", Color.Transparent, Color.Black));
// }
// }
//}
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using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Subsurface
{
class MonsterEvent : ScriptedEvent
{
private string characterFile;
private int minAmount, maxAmount;
private Character[] monsters;
public MonsterEvent(XElement element)
: base (element)
{
characterFile = ToolBox.GetAttributeString(element, "characterfile", "");
minAmount = ToolBox.GetAttributeInt(element, "minamount", 1);
maxAmount = ToolBox.GetAttributeInt(element, "maxamount", 1);
}
protected override void Start()
{
WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Enemy);
int amount = Game1.random.Next(minAmount, maxAmount);
monsters = new Character[amount];
for (int i = 0; i < amount; i++)
{
monsters[i] = new Character(characterFile,
(randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition);
}
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (!isStarted) return;
if (!isFinished)
{
bool monstersDead = true;
for (int i = 0; i < monsters.Length; i++)
{
if (monsters[i].IsDead) continue;
monstersDead = false;
break;
}
if (monstersDead) Finished();
}
}
}
}
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namespace Subsurface
{
class PropertyTask : Task
{
Item item;
public delegate bool IsFinishedHandler();
private IsFinishedHandler IsFinishedChecker;
public PropertyTask(TaskManager taskManager, Item item, IsFinishedHandler isFinished, float priority, string name)
: base(taskManager, priority, name)
{
this.item = item;
IsFinishedChecker = isFinished;
taskManager.TaskStarted(this);
}
public override void Update(float deltaTime)
{
if (IsFinishedChecker())
{
Finished();
}
}
}
}
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namespace Subsurface
{
class RepairTask : Task
{
Item item;
public RepairTask(TaskManager taskManager, Item item, float priority, string name)
: base(taskManager, priority, name)
{
this.item = item;
taskManager.TaskStarted(this);
}
public override void Update(float deltaTime)
{
if (item.Condition > 50.0f) Finished();
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
namespace Subsurface
{
class ScriptedEvent
{
private static string configFile = "Content/randomevents.xml";
const int MaxPreviousEvents = 6;
const float PreviouslyUsedWeight = 10.0f;
static List<int> previousEvents = new List<int>();
protected string name;
protected string description;
protected int commonness;
protected int difficulty;
//the time after starting a shift after which the event is started
//the time is set to a random value between startTimeMin and startTimeMax at the start of the shift
private int startTimeMin;
private int startTimeMax;
private double startTimer;
protected bool isStarted;
protected bool isFinished;
public string Name
{
get { return name; }
}
public string Description
{
get { return description; }
}
public int Commonness
{
get { return commonness; }
}
public bool IsStarted
{
get { return isStarted; }
}
public bool IsFinished
{
get { return isFinished; }
}
public int Difficulty
{
get { return difficulty; }
}
public ScriptedEvent(XElement element)
{
name = ToolBox.GetAttributeString(element, "name", "");
description = ToolBox.GetAttributeString(element, "description", "");
difficulty = ToolBox.GetAttributeInt(element, "difficulty", 1);
commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
if (element.Attribute("starttime") != null)
{
startTimeMax = ToolBox.GetAttributeInt(element, "starttime", 1);
startTimeMin = startTimeMax;
}
else
{
startTimeMax = ToolBox.GetAttributeInt(element, "starttimemax", 1);
startTimeMin = ToolBox.GetAttributeInt(element, "starttimemin", 1);
}
}
public static ScriptedEvent LoadRandom()
{
XDocument doc = ToolBox.TryLoadXml(configFile);
if (doc == null) return null;
int eventCount = doc.Root.Elements().Count();
//int[] commonness = new int[eventCount];
float[] eventProbability = new float[eventCount];
float probabilitySum = 0.0f;
int i = 0;
foreach (XElement element in doc.Root.Elements())
{
eventProbability[i] = ToolBox.GetAttributeInt(element, "commonness", 1);
//if the event has been previously selected, it's less likely to be selected now
int previousEventIndex = previousEvents.FindIndex(x => x == i);
if (previousEventIndex >= 0)
{
//how many shifts ago was the event last selected
int eventDist = eventCount - previousEventIndex;
float weighting = (1.0f / eventDist) * PreviouslyUsedWeight;
eventProbability[i] *= weighting;
}
probabilitySum += eventProbability[i];
i++;
}
float randomNumber = (float)Game1.random.NextDouble() * probabilitySum;
i = 0;
foreach (XElement element in doc.Root.Elements())
{
if (randomNumber <= eventProbability[i])
{
Type t;
string type = element.Name.ToString();
try
{
t = Type.GetType("Subsurface." + type + ", Subsurface", true, true);
if (t == null)
{
DebugConsole.ThrowError("Error in " + configFile + "! Could not find a an event class of the type ''" + type + "''.");
continue;
}
}
catch
{
DebugConsole.ThrowError("Error in " + configFile + "! Could not find a an event class of the type ''" + type + "''.");
continue;
}
ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement) });
object instance = constructor.Invoke(new object[] { element });
previousEvents.Add(i);
return (ScriptedEvent)instance;
}
randomNumber -= eventProbability[i];
i++;
}
return null;
}
public virtual void Init()
{
isStarted = false;
isFinished = false;
startTimer = Game1.random.Next(startTimeMin, startTimeMax);
}
protected virtual void Start()
{
}
public virtual void Update(float deltaTime)
{
if (isStarted) return;
if (startTimer>0)
{
startTimer -= deltaTime;
}
else
{
Start();
isStarted = true;
}
}
public virtual void Finished()
{
isFinished = true;
//EventManager.EventFinished(this);
}
}
}
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namespace Subsurface
{
class ScriptedTask : Task
{
private ScriptedEvent scriptedEvent;
private bool prevStarted;
public ScriptedTask(TaskManager taskManager, ScriptedEvent scriptedEvent)
: base(taskManager, scriptedEvent.Difficulty, scriptedEvent.Name)
{
this.scriptedEvent = scriptedEvent;
scriptedEvent.Init();
}
public override void Update(float deltaTime)
{
if (prevStarted == false && scriptedEvent.IsStarted)
{
taskManager.TaskStarted(this);
prevStarted = true;
}
scriptedEvent.Update(deltaTime);
if (scriptedEvent.IsFinished) Finished();
}
}
}
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namespace Subsurface
{
class Task
{
protected string name;
private float priority;
protected TaskManager taskManager;
protected bool isFinished;
public string Name
{
get { return name; }
}
public float Priority
{
get { return priority; }
}
public bool IsFinished
{
get { return isFinished; }
}
public Task(TaskManager taskManager, float priority, string name)
{
this.taskManager = taskManager;
this.priority = priority;
this.name = name;
taskManager.AddTask(this);
}
public virtual void Update(float deltaTime)
{
}
protected virtual void Finished()
{
taskManager.TaskFinished(this);
isFinished = true;
}
}
}
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using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface
{
class TaskManager
{
private List<Task> tasks;
private GUIListBox taskListBox;
public TaskManager(GameSession session)
{
tasks = new List<Task>();
taskListBox = new GUIListBox(new Rectangle(Game1.GraphicsWidth - 250, 50, 250, 500), Color.Transparent);
//taskListBox.ScrollBarEnabled = false;
taskListBox.Padding = GUI.style.smallPadding;
}
public void AddTask(Task newTask)
{
if (tasks.Contains(newTask)) return;
tasks.Add(newTask);
}
public void StartShift(int scriptedEventCount)
{
CreateScriptedEvents(scriptedEventCount);
taskListBox.ClearChildren();
}
public void EndShift()
{
taskListBox.ClearChildren();
tasks.Clear();
}
private void CreateScriptedEvents(int scriptedEventCount)
{
for (int i = 0; i < scriptedEventCount; i++)
{
ScriptedEvent scriptedEvent = ScriptedEvent.LoadRandom();
AddTask(new ScriptedTask(this, scriptedEvent));
}
}
public void TaskStarted(Task task)
{
Color color = Color.Red;
int width = 250;
if (task.Priority < 30.0f)
{
width = 200;
color = Color.Yellow;
}
else if (task.Priority < 60)
{
width = 220;
color = Color.Orange;
}
GUIFrame frame = new GUIFrame(new Rectangle(0,0,width,40), Color.Transparent, Alignment.Right, taskListBox);
frame.UserData = task;
frame.Padding = new Vector4(0.0f, 5.0f, 5.0f, 5.0f);
GUIFrame colorFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), color * 0.5f, Alignment.Right, frame);
GUITextBlock textBlock = new GUITextBlock(new Rectangle(5, 5, 0, 20), task.Name, Color.Transparent, Color.Black, Alignment.Right, colorFrame);
//textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
//colorFrame.AddChild(textBlock);
taskListBox.children.Sort((x, y) => ((Task)y.UserData).Priority.CompareTo(((Task)x.UserData).Priority));
}
public void TaskFinished(Task task)
{
}
public void Update(float deltaTime)
{
Task removeTask = null;
GUIComponent removeComponent = null;
foreach (Task task in tasks)
{
if (task.IsFinished)
{
foreach (GUIComponent comp in taskListBox.children)
{
if (comp.UserData as Task != task) continue;
comp.Rect = new Rectangle(comp.Rect.X, comp.Rect.Y, comp.Rect.Width, comp.Rect.Height - 1);
comp.children[0].ClearChildren();
if (comp.Rect.Height < 1)
{
removeComponent = comp;
removeTask = task;
}
break;
}
}
else
{
task.Update(deltaTime);
}
}
if (removeComponent!= null)
{
taskListBox.RemoveChild(removeComponent);
tasks.Remove(removeTask);
}
//endShiftButton.Enabled = finished || Game1.server!=null;
}
public void Draw(SpriteBatch spriteBatch)
{
taskListBox.Draw(spriteBatch);
}
}
}