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208
Subsurface/EventInput/EventInput.cs
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208
Subsurface/EventInput/EventInput.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace EventInput
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{
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public class KeyboardLayout
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{
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const uint KLF_ACTIVATE = 1; //activate the layout
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const int KL_NAMELENGTH = 9; // length of the keyboard buffer
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const string LANG_EN_US = "00000409";
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const string LANG_HE_IL = "0001101A";
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[DllImport("user32.dll")]
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private static extern long LoadKeyboardLayout(
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string pwszKLID, // input locale identifier
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uint Flags // input locale identifier options
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);
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[DllImport("user32.dll")]
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private static extern long GetKeyboardLayoutName(
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StringBuilder pwszKLID //[out] string that receives the name of the locale identifier
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);
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public static string getName()
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{
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StringBuilder name = new StringBuilder(KL_NAMELENGTH);
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GetKeyboardLayoutName(name);
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return name.ToString();
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}
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}
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public class CharacterEventArgs : EventArgs
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{
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private readonly char character;
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private readonly int lParam;
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public CharacterEventArgs(char character, int lParam)
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{
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this.character = character;
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this.lParam = lParam;
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}
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public char Character
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{
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get { return character; }
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}
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public int Param
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{
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get { return lParam; }
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}
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public int RepeatCount
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{
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get { return lParam & 0xffff; }
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}
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public bool ExtendedKey
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{
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get { return (lParam & (1 << 24)) > 0; }
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}
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public bool AltPressed
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{
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get { return (lParam & (1 << 29)) > 0; }
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}
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public bool PreviousState
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{
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get { return (lParam & (1 << 30)) > 0; }
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}
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public bool TransitionState
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{
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get { return (lParam & (1 << 31)) > 0; }
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}
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}
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public class KeyEventArgs : EventArgs
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{
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private Keys keyCode;
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public KeyEventArgs(Keys keyCode)
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{
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this.keyCode = keyCode;
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}
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public Keys KeyCode
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{
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get { return keyCode; }
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}
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}
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public delegate void CharEnteredHandler(object sender, CharacterEventArgs e);
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public delegate void KeyEventHandler(object sender, KeyEventArgs e);
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public static class EventInput
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{
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/// <summary>
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/// Event raised when a character has been entered.
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/// </summary>
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public static event CharEnteredHandler CharEntered;
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/// <summary>
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/// Event raised when a key has been pressed down. May fire multiple times due to keyboard repeat.
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/// </summary>
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public static event KeyEventHandler KeyDown;
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/// <summary>
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/// Event raised when a key has been released.
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/// </summary>
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public static event KeyEventHandler KeyUp;
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delegate IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
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static bool initialized;
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static IntPtr prevWndProc;
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static WndProc hookProcDelegate;
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static IntPtr hIMC;
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//various Win32 constants that we need
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const int GWL_WNDPROC = -4;
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const int WM_KEYDOWN = 0x100;
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const int WM_KEYUP = 0x101;
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const int WM_CHAR = 0x102;
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const int WM_IME_SETCONTEXT = 0x0281;
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const int WM_INPUTLANGCHANGE = 0x51;
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const int WM_GETDLGCODE = 0x87;
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const int WM_IME_COMPOSITION = 0x10f;
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const int DLGC_WANTALLKEYS = 4;
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//Win32 functions that we're using
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[DllImport("Imm32.dll", CharSet = CharSet.Unicode)]
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static extern IntPtr ImmGetContext(IntPtr hWnd);
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[DllImport("Imm32.dll", CharSet = CharSet.Unicode)]
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static extern IntPtr ImmAssociateContext(IntPtr hWnd, IntPtr hIMC);
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
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/// <summary>
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/// Initialize the TextInput with the given GameWindow.
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/// </summary>
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/// <param name="window">The XNA window to which text input should be linked.</param>
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public static void Initialize(GameWindow window)
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{
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if (initialized)
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throw new InvalidOperationException("TextInput.Initialize can only be called once!");
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hookProcDelegate = HookProc;
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prevWndProc = (IntPtr)SetWindowLong(window.Handle, GWL_WNDPROC,
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(int)Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
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hIMC = ImmGetContext(window.Handle);
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initialized = true;
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}
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static IntPtr HookProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam)
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{
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IntPtr returnCode = CallWindowProc(prevWndProc, hWnd, msg, wParam, lParam);
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switch (msg)
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{
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case WM_GETDLGCODE:
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returnCode = (IntPtr)(returnCode.ToInt32() | DLGC_WANTALLKEYS);
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break;
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case WM_KEYDOWN:
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if (KeyDown != null)
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KeyDown(null, new KeyEventArgs((Keys)wParam));
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break;
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case WM_KEYUP:
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if (KeyUp != null)
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KeyUp(null, new KeyEventArgs((Keys)wParam));
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break;
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case WM_CHAR:
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if (CharEntered != null)
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CharEntered(null, new CharacterEventArgs((char)wParam, lParam.ToInt32()));
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break;
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case WM_IME_SETCONTEXT:
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if (wParam.ToInt32() == 1)
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ImmAssociateContext(hWnd, hIMC);
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break;
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case WM_INPUTLANGCHANGE:
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ImmAssociateContext(hWnd, hIMC);
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returnCode = (IntPtr)1;
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break;
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}
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return returnCode;
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}
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}
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}
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