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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Diving Mask"
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Tags="smallitem"
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pickdistance="200">
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<Sprite texture ="DivingMask.png" depth="0.4"/>
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<Body radius="18" density="5"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Oxygen Tank"/>
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</ItemContainer>
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</Item>
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<Item
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name="Diving Suit"
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pickdistance="200">
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<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.4"/>
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<Body width="37" height="113" density="5"/>
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<Wearable slots="Head,Torso">
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<sprite texture="DivingSuit.png" limb="Head" sourcerect="1,94,32,33" origin="0.5,0.5" depth="0.02"/>
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<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,38,65" origin="0.5,0.33" depth="0.01"/>
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<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
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<sprite texture="DivingSuit.png" limb="LeftHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
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<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Oxygen Tank"/>
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</ItemContainer>
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</Item>
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</Items>
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