First commit

This commit is contained in:
Regalis
2015-05-25 01:04:03 +03:00
commit fadb89ae9e
320 changed files with 32186 additions and 0 deletions
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<?xml version="1.0" encoding="utf-8" ?>
<character name ="crawler" humanoid="false">
<ragdoll headposition="50" headangle="-70"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="2.0"
stepsize ="15.0,20.0"
stepoffset="20.0,0.0"
legtorque="10"
flip="true">
<!-- head -->
<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
</limb>
<!-- middle part -->
<limb id = "1" width="36" height="40" mass = "6" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="57,7,59,57" depth="0.021" origin="0.3,0.65"/>
</limb>
<!-- tail -->
<limb id = "2" width="41" height="63" mass = "6" type="Tail" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="6,141,60,95" depth="0.022" origin="0.37,0.43"/>
</limb>
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="80" damagetype="slash"/>
</limb>
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<limb id = "6" width="13" height="35" mass = "4" type="LeftLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "7" width="5" height="40" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<limb id = "8" width="13" height="35" mass = "4" type="RightLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "9" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<joint limb1="0" limb1anchor="-5,-38" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40"/>
<joint limb1="1" limb1anchor="0,-15" limb2="2" limb2anchor="-10,31" lowerlimit="-20" upperlimit="40"/>
<joint limb1="0" limb1anchor="7,30" limb2="3" limb2anchor="-2,-17" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="0" limb1anchor="13,6" limb2="4" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="4" limb1anchor="0,-17" limb2="5" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
<joint limb1="0" limb1anchor="13,-15" limb2="6" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="6" limb1anchor="0,-17" limb2="7" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
</ragdoll>
<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="5.0"/>
</character>
@@ -0,0 +1,171 @@
Albertine
Alfredia
Alita
Alla
Alta
Althea
Alyce
Amee
Annette
Ara
Arcelia
Arie
Armanda
Ashly
Astrid
Avril
Barbra
Beaulah
Bell
Bertha
Bettyann
Beverley
Bridgett
Candace
Carie
Carla
Cathleen
Cecille
Christiana
Christine
Cinda
Cleopatra
Codi
Corinne
Creola
Criselda
Dahlia
Danielle
Dannette
Darleen
Deborah
Denise
Denisha
Dona
Doria
Dorthy
Eleanor
Elinor
Emerald
Erline
Ethel
Eugenia
Fanny
Fernanda
Glenda
Hortensia
Ilene
Ina
Inga
Iris
Jacquline
Janee
Janessa
Janie
Jeanene
Jenine
Jina
Jodee
Joy
Joyce
Juana
Julianne
Jutta
Karyn
Katerina
Katherina
Kathy
Kellie
Keri
Kizzie
Kristeen
Kristie
Larissa
Larita
Laurie
Laurinda
Lavinia
Leanne
Leila
Lelah
Leola
Lindy
Liza
Lola
Lora
Lorriane
Lorrie
Mafalda
Maira
Majorie
Marcy
Margeret
Mariela
Marin
Marissa
Marla
Maryann
Marylee
Masako
Maudie
Maybell
Mechelle
Melany
Melba
Michele
Mila
Miranda
Muoi
Natalia
Natashia
Nola
Noriko
Page
Paula
Peggie
Randi
Reatha
Renata
Rhonda
Roberta
Roselle
Rosina
Roslyn
Rowena
Ruthie
Sabrina
Sage
Sanda
Sara
Serena
Sharie
Shayla
Shelly
Sherise
Sherita
Sherry
Shin
Shirlee
Socorro
Stefany
Stephane
Susy
Synthia
Tania
Tanika
Tanya
Tawanda
Tera
Tessie
Thea
Tisha
Tracy
Trista
Trudie
Trudy
Valerie
Vanessa
Velma
Yahaira
Zandra
Zoe
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Abe
Adam
Adan
Alan
Aldo
Allan
Alonso
Alton
Alvaro
Andres
Anton
Antony
Arkadi
Arron
Arturo
Austin
Avery
Barney
Barry
Barton
Ben
Bennie
Bertram
Bill
Boyce
Boyd
Brady
Brain
Britt
Bruno
Bryant
Bryce
Burl
Burt
Carlos
Carlton
Carmen
Carson
Chance
Christoper
Chuck
Claude
Coleman
Dan
Darius
Darrin
Darwin
David
Delbert
Devin
Dewey
Dewitt
Dimitry
Dominick
Donn
Dorsey
Edgar
Edison
Eldridge
Elmer
Erich
Erik
Ernie
Everette
Ezequiel
Filiberto
Frances
Franklin
Freeman
Fritz
Garrett
Gerard
Hal
Harlan
Harris
Harry
Hector
Herman
Hobert
Irwin
Ivan
Jackie
Jaime
Jamey
Jan
Jared
Jarrod
Jarvis
Jc
Jean
Jerald
Jeremiah
Jerrell
Jerrod
Jess
Joe
John
Jonathan
Josef
Joseph
Joshua
Jude
Keith
Kendall
Keneth
Kenton
Kerry
Keven
Kim
Kip
Lamont
Lane
Lanny
Lee
Len
Lenny
Lionel
Lynn
Lynwood
Malcom
Manuel
Marc
Marcel
Marcelino
Marcellus
Marco
Mathew
Matt
Maurice
Mauricio
Mckinley
Mechislav
Merrill
Micheal
Milton
Minh
Mitchel
Mitrofan
Mohammad
Monte
Morton
Mose
Murray
Neal
Neil
Nolan
Norman
Orval
Oscar
Owen
Pete
Peter
Quincy
Ramon
Randall
Raphael
Raymon
Reed
Reggie
Reginald
Renato
Rene
Richard
Rob
Roderick
Roland
Romeo
Rosendo
Roy
Rupert
Sammie
Santiago
Saul
Sebastian
Sergei
Seth
Shelby
Sidney
Son
Sonny
Steve
Stevie
Sylvester
Tad
Terrance
Terrell
Timur
Tod
Todd
Tommie
Tory
Travis
Tyler
Tyson
Ulof
Virgil
Virgilio
Waldo
Walker
Warner
Wilford
Will
Williams
Willy
Winston
Zachary
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<?xml version="1.0" encoding="utf-8" ?>
<character name ="human" humanoid="true" needsair="true" genders="true" drowningtime="30">
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
<ragdoll headposition="150" torsoposition="110"
stepsize="35.0, 10.0">
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="3.0">
<sprite texture="Content/Characters/Human/[GENDER]head.png" sourcerect="1,1,37,38" depth="0.12" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "1" width="26" height="30" mass = "20" type="Torso" attackpriority="3" impacttolerance="5.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="32,0,36,39" depth="0.045" origin="0.5,0.5"/>
</limb>
<limb id = "12" width="26" height="30" mass = "20" type="Waist" impacttolerance="5.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="35,30,37,31" depth="0.05" origin="0.5,0.5"/>
</limb>
<!-- left arm -->
<limb id = "2" width="12" height="30" mass="3" type="LeftArm">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="0,0,16,34" depth="0.15" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="12" height="30" mass="3" type="LeftHand" pullpos="0.0,-15.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="16,0,16,49" depth="0.16" origin="0.5,0.5"/>
</limb>
<!-- right arm -->
<limb id = "4" width="12" height="30" mass="3" type="RightArm">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="0,0,16,34" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="12" height="30" mass ="3" type="RightHand" pullpos="0.0,-15.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="16,0,16,49" origin="0.5,0.5"/>
</limb>
<!-- left leg -->
<limb id = "6" width="12" height="30" mass = "8" type="LeftThigh">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,0,24,47" depth="0.16" origin="0.5,0.5"/>
</limb>
<limb id = "7" width="12" height="30" mass = "5" type="LeftLeg">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="24,1,18,39" depth="0.15" origin="0.5,0.5"/>
</limb>
<limb id = "8" width="6" height="16" mass = "2" type ="LeftFoot" flip="true" pullpos="-3.0,0.0">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="43,4,15,26" depth="0.14" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<!-- right leg -->
<limb id = "9" width="12" height="30" mass = "8" type="RightThigh">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="1,1,24,47" depth="0.12" origin="0.5,0.5"/>
</limb>
<limb id = "10" width="12" height="30" mass = "5" type="RightLeg">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="24,1,18,39" depth="0.11" origin="0.5,0.5"/>
</limb>
<limb id = "11" width="6" height="16" mass = "2" type ="RightFoot" flip="true" pullpos="-3.0,0.0">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="43,4,15,26" depth="0.1" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-13" limb2="1" limb2anchor="0,10" lowerlimit="-90" upperlimit="45"/>
<joint limb1="1" limb1anchor="0,-10" limb2="12" limb2anchor="0,10" lowerlimit="-40" upperlimit="40"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-5,0" limb2="2" limb2anchor="0,10"/>
<joint limb1="2" limb1anchor="2,-14" limb2="3" limb2anchor="0,19" lowerlimit="0" upperlimit="170"/>
<!-- body to right arm -->
<joint limb1="1" limb1anchor="-5,0" limb2="4" limb2anchor="0,10"/>
<joint limb1="4" limb1anchor="2,-14" limb2="5" limb2anchor="0,19" lowerlimit="0" upperlimit="170"/>
<!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-10" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="140"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,14" lowerlimit="-170" upperlimit="0"/>
<joint limb1="7" limb1anchor="0,-17" limb2="8" limb2anchor="5,9" lowerlimit="70" upperlimit="135"/>
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-10" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="140"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,14" lowerlimit="-170" upperlimit="0"/>
<joint limb1="10" limb1anchor="0,-17" limb2="11" limb2anchor="5,9" lowerlimit="70" upperlimit="135"/>
</ragdoll>
</character>
@@ -0,0 +1,157 @@
Aker
Angles
Atterbury
Bartolomeo
Basnett
Baumgardner
Bergman
Berlin
Berner
Blackwell
Blakley
Boman
Bonham
Books
Box
Breeki
Bushman
Callahan
Callanan
Carey
Celina Ryder
Chandler
Chaney
Chapman
Chiu
Clothier
Cobble
Colpitts
Combs
Connors
Cork
Cortese
Danko
Day
Delange
Deloney
Deras
Dews
Dimauro
Dollinger
Dorado
Dudley
Duplantier
Eastman
Feinberg
Feinman
Fesler
Fleig
Flowers
Fonte
Frye
Gadberry
Gallagher
Gallardo
Gears
Geist
Gonzales
Goodin
Gumbs
Hajek
Hallett
Hardy
Harp
Hebert
Hedrick
Hefner
Heuer
Hillard
Hines
Hocker
Holter
House
Jack
Jones
Keller
Kinney
Klein
Knowles
Krall
Lane
Lavey
Leonard
Lester
Linares
Lowe
Malone
Mansfield
Marchi
Mason
Maynard
Maynes
McLeroy
McNeal
Mead
Meals
Meisner
Mell
Mendel
Mulford
Mungo
Navarro
Newton
Nicolosi
Ordway
Ouellette
Palmieri
Parchman
Parker
Parks
Petersen
Phoenix
Pickett
Planck
Pool
Poole
Price
Radebaugh
Radice
Ram
Rhymer
Riddle
Riles
Robertson
Rolfe
Rosewood
Sacks
Santillan
Santistevan
Sawyer
Severance
Smith
Southworth
Sparks
Stalvey
Stanley
Stein
Stogner
Summitt
Sunderland
Swanger
Swanson
Sykes
Tamashiro
Tate
Thompkins
Tootle
Tseng
Tyson
Ulrich
Vaughn
Veach
Velazquez
Welden
Wheeling
Whitely
Wiley
Williams
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+18
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<?xml version="1.0" encoding="utf-8" ?>
<Jobs>
<Captain description="The Commanding Officer with authority over the entire crew.">
<Item name="ID Card"/>
</Captain>
<Engineer>
<Item name="ID Card"/>
<Item name="Wrench"/>
<Item name="Screwdriver"/>
</Engineer>
<Mechanic>
<Item name="ID Card"/>
<Item name="Wrench"/>
<Item name="Screwdriver"/>
</Mechanic>
</Jobs>
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<?xml version="1.0" encoding="utf-8" ?>
<character name ="scorpion" humanoid="false">
<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" speed="1.5">
<!-- head -->
<limb id = "0" radius="37" height="81" mass="6" type="Head" steerforce="1.0">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="11,12,74,155" depth="0.02"/>
</limb>
<!-- body -->
<limb id = "1" radius="33" height="51" mass = "40">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "2" radius="30" height="60" mass = "40" type="Torso">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "3" radius="30" height="60" mass = "40" type="Torso">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "4" radius="30" height="60" mass = "40" type="Tail">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="26" height="98" mass = "6" ignorecollisions="true">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="190,30,49,98" depth="0.15" origin="0.3,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="80"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,60" limb2="1" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="1" limb1anchor="0,45" limb2="2" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="2" limb1anchor="0,45" limb2="3" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="3" limb1anchor="0,45" limb2="4" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="0" limb1anchor="-10,-65" limb2="5" limb2anchor="10,40" lowerlimit="200" upperlimit="240"/>
</ragdoll>
<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</character>
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<?xml version="1.0" encoding="utf-8" ?>
<character name ="tigerthresher" humanoid="false">
<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5">
<!-- head -->
<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="371,15,66,136" depth="0.02" origin ="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="80" bleedingdamage="50" structuredamage="100" damagetype="slash"/>
</limb>
<!-- body -->
<limb id = "2" radius="50" height="320" type="Torso" steerforce="0.1">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="230,0,136,442" depth="0.015" origin="0.6,0.5"/>
</limb>
<!-- tail -->
<limb id = "3" radius="10" height="320" type="Tail">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="9,0,79,344" depth="0.02" origin="0.35,0.5"/>
</limb>
<!-- front fins -->
<limb id = "4" width="50" height="200">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="133,5,91,202" depth="0.01" origin="0.7,0.5"/>
</limb>
<!-- back fins -->
<limb id = "5" width="25" height="100">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="387,304,38,128" depth="0.01" origin="0.7,0.5"/>
</limb>
<!-- long "fins" -->
<limb id = "6" width="10" height="270" ignorecollisions="true">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="96,2,23,277" depth="0.01" origin="0.5,0.5"/>
</limb>
<!-- body to head -->
<joint limb1="0" limb1anchor="-22,-63" limb2="2" limb2anchor="-36,165" lowerlimit="-10" upperlimit="10"/>
<!-- body to lower yaw -->
<joint limb1="1" limb1anchor="0,-39" limb2="2" limb2anchor="20,194" lowerlimit="-10" upperlimit="30"/>
<!-- body to tail -->
<joint limb1="2" limb1anchor="-14,-197" limb2="3" limb2anchor="3,163" lowerlimit="-20" upperlimit="20"/>
<!-- body to front fin -->
<joint limb1="2" limb1anchor="12,93" limb2="4" limb2anchor="6,89" lowerlimit="-50" upperlimit="0"/>
<!-- body to back fin -->
<joint limb1="2" limb1anchor="5,-30" limb2="5" limb2anchor="7,57" lowerlimit="-50" upperlimit="0"/>
<!-- body to long -->
<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</character>
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+39
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<?xml version="1.0" encoding="utf-8" ?>
<character name ="shrimp" humanoid="false" waveamplitude="0.5" wavelength="80">
<ragdoll texture ="Content/Characters/panzershrimp.png">
<!-- head -->
<limb id = "0" radius="50" length = "300" mass = "6" type="Head">
<sprite sourcex="6" sourcey="30" sourcewidth="251" sourceheight="242" depth="0.1"/>
</limb>
<!-- body -->
<limb id = "1" radius="50" mass = "40" type="Torso">
<sprite sourcex="373" sourcey="6" sourcewidth="122" sourceheight="208" depth="0.05"/>
</limb>
<!-- left arm -->
<limb id = "2" radius="45" height="153" mass="2">
<sprite sourcex="252" sourcey="22" sourcewidth="115" sourceheight="227" depth="0.06"/>
</limb>
<limb id = "3" radius="45" height="205" mass="3">
<sprite sourcex="359" sourcey="265" sourcewidth="109" sourceheight="216" depth="0.07"/>
</limb>
<!-- right arm -->
<limb id = "4" radius="40" height="175" mass="3" type="Torso">
<sprite sourcex="237" sourcey="302" sourcewidth="92" sourceheight="175" depth="0.1"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1y="80" limb2="1" limb2x="-30" limb2y="-20" lowerlimit="0" upperlimit="40"/>
<joint limb1="1" limb1y="16" limb2="2" limb2y="-50" lowerlimit="5" upperlimit="60"/>
<joint limb1="2" limb1y="20" limb2="3" limb2y="-70" lowerlimit="10" upperlimit="60"/>
<joint limb1="3" limb1y="60" limb2="4" limb2y="-50" lowerlimit="20" upperlimit="60"/>
</ragdoll>
<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</character>
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+11
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<?xml version="1.0" encoding="utf-8" ?>
<style
smallpadding="20.0, 20.0, 20.0, 20.0"
largepadding="40.0, 40.0, 40.0, 40.0"
backgroundcolor="0.2, 0.2, 0.2, 0.8"
foregroundcolor="1.0, 1.0, 1.0, 1.0"
textcolor="0.0, 0.0, 0.0, 1.0"
hovercolor="0.8, 0.8, 0.8, 1.0"
selectedcolor="1.0, 0.82, 0.05, 1.0"/>
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+18
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<Item
name="Button"
type="Controller"
linkable="true"
pickdistance="150.0">
<Sprite texture ="button.png" depth="0.8"/>
<Controller userpos="0" direction ="None" canbepicked = "true">
<RequiredItem name="ID Card" type="Picked"/>
</Controller>
<ConnectionPanel canbeselected = "true">
<RequiredItem name="Screwdriver" type="Equipped"/>
<output name="signal_out"/>
</ConnectionPanel>
</Item>
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<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Diving Mask"
Tags="smallitem"
pickdistance="200">
<Sprite texture ="DivingMask.png" depth="0.4"/>
<Body radius="18" density="5"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
<Item
name="Diving Suit"
pickdistance="200">
<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.4"/>
<Body width="37" height="113" density="5"/>
<Wearable slots="Head,Torso">
<sprite texture="DivingSuit.png" limb="Head" sourcerect="1,94,32,33" origin="0.5,0.5" depth="0.02"/>
<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,38,65" origin="0.5,0.33" depth="0.01"/>
<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
<sprite texture="DivingSuit.png" limb="LeftHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.1" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
</Items>
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+41
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<Items>
<Item
name="Door"
linkable="true"
pickdistance="150.0">
<Sprite texture ="doorframe.png" depth="0.8" origin="0.5,0.5"/>
<Door>
<Sprite texture ="door.png" depth="0.4" origin="0.5,0.0"/>
</Door>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Windowed Door"
linkable="true"
pickdistance="150.0">
<Sprite texture ="doorframe.png" depth="0.8" origin="0.5,0.5"/>
<Door window="0,-18,10,89">
<Sprite texture ="windowedDoor.png" depth="0.4" origin="0.5,0.0"/>
</Door>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
</Items>
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+11
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@@ -0,0 +1,11 @@
<Item
name="Ladder"
resizevertical="true">
<Sprite texture ="ladder.png" depth="0.05"/>
<Ladder canbeselected = "true"/>
<trigger x="-40" width="90"/>
</Item>
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<Items>
<Item
name="Steel Cabinet"
linkable="true"
pickdistance ="150">
<Sprite texture ="locker.png" depth="0.85"/>
<ItemContainer capacity="20" canbeselected="true" hideitems="true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
</Items>
+11
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<Item
name="MiniMap"
linkable="true">
<Sprite texture ="reactor.png" depth="0.8"/>
<trigger/>
<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true"/>
</Item>
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<Item
name="Oxygen Generator"
linkable="true">
<Sprite texture ="battery.png" depth="0.8"/>
<OxygenGenerator powerconsumption="2000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="1.0"/>
</OxygenGenerator>
<trigger/>
<ItemContainer capacity="5" canbeselected = "true">
<Containable name="Oxygen Tank"/>
</ItemContainer>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<Item
name="Oxygen Tank"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="oxygentank.png" depth="0.05"/>
<Body radius="6" height="22" density="5"/>
<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
<Pickable slots="RightHand,Any"/>
</Item>
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+16
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<Item
name="Pump"
linkable="true"
pickdistance="200">
<Sprite texture ="pump.png" depth="0.08"/>
<Pump maxflow="500" PowerConsumption="300.0" MinVoltage="0.3"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="toggle"/>
<input name="set_state"/>
</ConnectionPanel>
</Item>
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<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Wire"
Tags="smallitem"
pickdistance="150"
linkable="true"
canbepicked="true">
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
<Holdable handle1="0,0"/>
<Pickable slots="Any,RightHand,LeftHand"/>
<Wire/>
</Item>
<Item
name="And Component"
Tags="smallitem"
pickdistance="150"
linkable="true">
<Sprite texture ="and.png" depth="0.8"/>
<AndComponent canbeselected = "true"/>
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="signal_in1"/>
<input name="signal_in2"/>
<input name="set_output"/>
<output name="signal_out"/>
</ConnectionPanel>
</Item>
<Item
name="Or Component"
Tags="smallitem"
pickdistance="150"
linkable="true">
<Sprite texture ="or.png" depth="0.8"/>
<OrComponent canbeselected = "true"/>
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="signal_in1"/>
<input name="signal_in2"/>
<input name="set_output"/>
<output name="signal_out"/>
</ConnectionPanel>
</Item>
<Item
name="Not Component"
Tags="smallitem"
pickdistance="150"
linkable="true">
<Sprite texture ="not.png" depth="0.8"/>
<NotComponent canbeselected = "true"/>
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="signal_in"/>
<output name="signal_out"/>
</ConnectionPanel>
</Item>
<Item
name="Light Component"
Tags="smallitem"
pickdistance="150"
linkable="true">
<Sprite texture ="light.png" depth="0.8"/>
<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
<sprite texture="Content/Items/Signal/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
</ConnectionPanel>
</Item>
<Item
name="Oxygen Detector"
Tags="smallitem"
pickdistance="150"
linkable="true">
<Sprite texture ="light.png" depth="0.8"/>
<OxygenDetector canbeselected = "true"/>
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<output name="signal_out"/>
</ConnectionPanel>
</Item>
<Item
name="RegEx Find Component"
Tags="smallitem"
pickdistance="150"
linkable="true">
<Sprite texture ="light.png" depth="0.8"/>
<RegExFindComponent canbeselected = "true"/>
<Body width="16" height="16"/>
<Holdable aimpos="35,-10" handle1="0,0" attachable="true" aimable="true"/>
<Pickable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]">
<requireditem name="Wrench" type="Equipped"/>
</Pickable>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="signal_in"/>
<output name="signal_out"/>
</ConnectionPanel>
</Item>
</Items>
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+51
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<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Welding Tool"
Tags="smallitem"
pickdistance="200">
<Sprite texture ="weldingtool.png" depth="0.04"/>
<Body width="50" height="44" density="5"/>
<Holdable holdpos="-9,-20" holdangle="-30"/>
<RepairTool range="80">
<Fixable name="structure"/>
</RepairTool>
<Pickable slots="Any,RightHand"/>
</Item>
<Item
name="Screwdriver"
Tags="smallitem"
pickdistance="200">
<Sprite texture ="screwdriver.png"/>
<Body width="30" height="8" density="20"/>
<Holdable holdangle="30" handle1="0,0"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Wrench"
Tags="smallitem"
pickdistance="200">
<Sprite texture ="wrench.png"/>
<Body width="30" height="8" density="20"/>
<Holdable holdangle="30" handle1="0,0"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
</Items>
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+10
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<Item
name="Vent"
linkable="true">
<Sprite texture ="vent.png" depth="0.8"/>
<Vent/>
</Item>
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@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Harpoon"
pickdistance="200">
<Sprite texture ="harpoon.png" depth="0.55"/>
<Body width="80" height="5" density="10"/>
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
<Attack damage="20" bleeding="20" structuredamage="50" damagetype="Blunt"/>
</Projectile>
</Item>
<Item
name="Harpoon Gun"
pickdistance="200" >
<Sprite texture ="harpoongun.png" depth="0.04"/>
<Body width="90" height="30" density="5"/>
<Holdable holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<Pickable slots="Any,BothHands"/>
<RangedWeapon barrelpos="49,10">
<Sound path="Content/Items/Weapons/harpoon1.ogg" type="OnUse"/>
<Sound path="Content/Items/Weapons/harpoon2.ogg" type="OnUse"/>
<RequiredItems name="Harpoon" type="Contained"/>
</RangedWeapon>
<Rope sprite="Content/Items/Weapons/rope.png" projectileanchorx="-40.0"/>
<ItemContainer hideitems="true">
<Containable name="Harpoon"/>
</ItemContainer>
</Item>
<Item
name="Stun Grenade"
pickdistance="200" >
<Sprite texture ="stungrenade.png" depth="0.04"/>
<Body width="11" height="24" density="15" friction="0.8f"/>
<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0">
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="5" damage="5" stun="10" force="0.1"/>
</StatusEffect>
</Throwable>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
</Items>
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+16
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<?xml version="1.0" encoding="utf-8" ?>
<Item
name="ID Card"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="idcard.png"/>
<Body width="16" height="16" density="10"/>
<Pickable/>
</Item>
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+36
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@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Junction Box"
type="JunctionBox"
linkable="true"
pickdistance="150">
<Sprite texture ="junctionbox.png" depth="0.8"/>
<PowerTransfer canbeselected = "true"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_out"/>
</ConnectionPanel>
</Item>
<Item
name="Battery"
linkable="true"
pickdistance="150">
<Sprite texture ="battery.png" depth="0.8"/>
<PowerContainer capacity="2000.0" maxinput="500.0" maxoutput="1000.0" canbeselected = "true"/>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
</Items>
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+61
View File
@@ -0,0 +1,61 @@
<Items>
<Item
name="Railgun"
focusonselected="true"
offsetonselected="500"
linkable="true">
<Sprite texture ="railgunbase.png"/>
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="117, 57"
rotationlimits="180,360"
powerconsumption="500.0">
<Sound path="Content/Items/railgun.ogg" type="OnUse"/>
</Turret>
</Item>
<Item
name="Railgun Controller"
type="Controller"
linkable="true"
pickdistance="150">
<Sprite texture ="railguncontroller.png" depth="0.8"/>
<Controller userpos="-1" direction ="Right" canbeselected = "true">
<limbposition limb="Head" position="0,-124"/>
<limbposition limb="LeftHand" position="38,-125"/>
<limbposition limb="RightHand" position="38,-125"/>
</Controller>
<trigger x="-50" y="-87" width="200" height ="153"/>
</Item>
<Item
name="Railgun Loader"
linkable="true"
pickdistance="150">
<Sprite texture ="railgunloader.png" depth =" 0.8"/>
<ItemContainer hideitems="false" drawinventory="true" capacity="5" itempos="54,-61" iteminterval="40,0" canbeselected = "true">
<Containable name="Railgun Shell"/>
</ItemContainer>
</Item>
<Item
name="Railgun Shell"
pickdistance="200">
<Sprite texture ="railgunshell.png"/>
<Body radius="14" height="63" density="15"/>
<Holdable holdpos="30,-15" handle1="0,20" handle2="0,-20"/>
<Pickable slots="RightHand"/>
<Projectile launchimpulse="80.0"/>
</Item>
</Items>
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+56
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<Items>
<Item
name="Nuclear Reactor"
type ="Reactor"
linkable="true">
<trigger/>
<Sprite texture ="reactor.png" depth="0.8"/>
<Reactor canbeselected = "true">
<requireditem name="Fuel Rod" type="Contained"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<StatusEffect type="OnContaining=Heat Absorber" target="This" ExtraCooling="500.0" />
</Reactor>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_out"/>
</ConnectionPanel>
<ItemContainer capacity="5">
<Containable name="Fuel Rod"/>
<Containable name="Heat Absorber"/>
<Containable name="Temperature Control Circuit"/>
</ItemContainer>
</Item>
<Item
name="Fuel Rod"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Heat Absorber"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="heatabsorber.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="Any"/>
</Item>
</Items>
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<prefabs>
<largehorizontalback sprite="Content/Map/testroom.png" sourcerect="0,0,896,64" depth ="0.4"
width = "128" height ="64" resizehorizontal="true"/>
<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,64,896,32" depth ="0.4"
width = "128" height ="32" resizehorizontal="true"/>
<leftwall sprite="Content/Map/testroom.png" sourcerect="688,352,32,496" depth ="0.05" castshadow="true"
width = "32" height ="64" resizevertical="true" body="true" health="500"/>
<rightwall sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="688,352,32,496" depth ="0.05" castshadow="true"
width = "32" height ="64" resizevertical="true" body="true" health="500"/>
<topwall sprite="Content/Map/testroom.png" sourcerect="144,464,496,32" depth ="0.05" castshadow="true"
width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
<bottomwall sprite="Content/Map/testroom.png" flipvertical ="true" sourcerect="144,496,640,32" depth ="0.05" castshadow="true"
width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
<topwindow sprite="Content/Map/testroom.png" sourcerect="208,352,128,80" depth ="0.05"
width = "128" height ="80" body="true" health="100"/>
<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4"
width = "128" height ="32" resizehorizontal="true"/>
<largeplatform sprite="Content/Map/testroom.png" sourcerect="896,0,128,64" depth ="0.9"
width = "64" height ="64" resizehorizontal="true" body="true" platform="true"/>
<platform sprite="Content/Map/testroom.png" sourcerect="896,64,128,32" depth ="0.9"
width = "64" height ="32" resizehorizontal="true" body="true" platform="true"/>
<largeverticalback sprite="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.4"
width = "64" height ="128" resizevertical="true"/>
<largeverticalback2 sprite="Content/Map/testroom.png" sourcerect="64,96,64,448" depth ="0.4"
width = "64" height ="128" resizevertical="true"/>
<smallverticalback sprite="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.85"
width = "32" height ="128" resizevertical="true"/>
<smallverticalback2 sprite="Content/Map/testroom.png" sourcerect="160,96,32,352" depth ="0.85"
width = "32" height ="128" resizevertical="true"/>
<roughbgwall sprite="Content/Map/testroom.png" sourcerect="200,104,240,240" depth = "1.0"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<cleanbgwall sprite="Content/Map/testroom.png" sourcerect="448,96,448,224" depth = "1.0"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<bgpanels sprite="Content/Map/testroom.png" sourcerect="768,320,224,224" depth = "1.0"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<stairsright sprite="Content/Map/testroom.png" sourcerect="0,704,256,320"
width="256" height="320" depth = "0.1" stairdirection="Right"/>
<stairsleft sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="0,704,256,320"
width="256" height="320" depth = "0.1" stairdirection="Left"/>
</prefabs>
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+73
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<?xml version="1.0" encoding="utf-8" ?>
<prefabs>
<watersplash sprite="Content/Particles/spatter.png"
startsizemin="0.15,0.15" startsizemax="0.3,0.3"
sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
startrotationmin ="0.0" startrotationmax="3.14"
startcolor="1.0, 1.0, 1.0" startalpha="0.8"
colorchange="0.0, 0.0, 0.0, -0.25"
lifetime="3"
deleteonhit="true"
velocitychange="0.0, -9.8"/>
<mist sprite="Content/Particles/spatter.png"
startsizemin="0.2,0.2" startsizemax="0.3,0.3"
sizechangemin="0.5,0.5" sizechangemax="0.5,0.5"
startrotationmin ="0.0" startrotationmax="3.14"
startcolor="1.0, 1.0, 1.0" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.25"
lifetime="3"
velocitychange="0.0, -0.05"/>
<dustcloud sprite="Content/Particles/spatter.png"
startsizemin="0.8,0.8" startsizemax="1.0,1.0"
sizechangemin="0.0,0.0" sizechangemax="0.0,0.0"
startrotationmin ="0.0" startrotationmax="3.14"
startcolor="0.2, 0.2, 0.2" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.3"
lifetime="3"
velocitychange="0.0, -5.0"/>
<bubbles sprite="Content/Particles/bubbles.png"
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.0,0.0" sizechangemax="0.1,0.1"
startrotationmin ="0.0" startrotationmax="3.14"
startcolor="1.0, 1.0, 1.0" startalpha="0.8"
colorchange="0.0, 0.0, 0.0, -0.5"
lifetime="3"
deleteonhit="true"
inwater="true"
velocitychange="0.0, 0.1"/>
<blood sprite="Content/Particles/blood.png"
startsizemin="0.05,0.05" startsizemax="0.6,0.6"
sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
startrotationmin ="0.0" startrotationmax="0.0"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -1.0"
lifetime="2"
deleteonhit="true"
rotatetodirection="true"
velocitychange="0.0, -9.8"/>
<waterblood sprite="Content/Particles/spatter.png"
startsizemin="0.1,0.1" startsizemax="0.1,0.1"
sizechangemin="0.15,0.15" sizechangemax="0.2,0.2"
startrotationmin ="0.0" startrotationmax="3.14"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -0.25"
lifetime="5.0"
inwater="true"
velocitychange="0.0, 0.0"/>
<explosionfire sprite="Content/Particles/explosion.png"
startsizemin="1.5,1.5" startsizemax="3.0,3.0"
sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
startrotationmin ="0.0" startrotationmax="3.14"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.4, -0.4, -0.4, -0.3"
lifetime="5.0"
inwater="false"
deleteonhit="true"
velocitychange="0.0, 0.5"/>
</prefabs>
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