Changes to collider behavior
The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore. Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching. I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
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@@ -1165,7 +1165,7 @@ namespace Barotrauma.Networking
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}
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}
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CoroutineManager.StartCoroutine(EndCinematic());
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CoroutineManager.StartCoroutine(EndCinematic(),"EndCinematic");
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}
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public IEnumerable<object> EndCinematic()
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