Changes to collider behavior

The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
This commit is contained in:
juanjp600
2016-11-16 21:30:49 -03:00
parent 5922fc972d
commit fac0c850a5
10 changed files with 287 additions and 147 deletions

View File

@@ -364,7 +364,9 @@ namespace Barotrauma
{
if (gameMode != null) gameMode.AddToGUIUpdateList();
if (infoFrame != null) infoButton.AddToGUIUpdateList();
infoButton.AddToGUIUpdateList();
if (infoFrame != null) infoFrame.AddToGUIUpdateList();
}
public void Update(float deltaTime)