Changes to collider behavior

The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
This commit is contained in:
juanjp600
2016-11-16 21:30:49 -03:00
parent 5922fc972d
commit fac0c850a5
10 changed files with 287 additions and 147 deletions

View File

@@ -200,6 +200,8 @@ namespace Barotrauma
GameMain.NetworkMember = null;
}
CoroutineManager.StopCoroutines("EndCinematic");
GameMain.GameSession = null;
GameMain.MainMenuScreen.Select();