Changes to collider behavior
The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore. Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching. I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
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@@ -200,6 +200,8 @@ namespace Barotrauma
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GameMain.NetworkMember = null;
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}
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CoroutineManager.StopCoroutines("EndCinematic");
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GameMain.GameSession = null;
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GameMain.MainMenuScreen.Select();
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