Changes to collider behavior
The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore. Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching. I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
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@@ -13,7 +13,8 @@
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swimspeed="2.0"
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impacttolerance="7.5">
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<collider height="100" radius="15"/>
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<collider height="80" radius="15"/>
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<collider height="40" radius="15"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
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@@ -13,7 +13,8 @@
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swimspeed="2.5"
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impacttolerance="7.5">
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<collider height="100" radius="15"/>
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<collider height="80" radius="15"/>
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<collider height="40" radius="15"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
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@@ -14,7 +14,8 @@
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walkspeed="1.2"
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swimspeed="2.5">
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<collider height="100" radius="15"/>
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<collider height="80" radius="15"/>
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<collider height="40" radius="15"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
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