Merge branch 'NewCoordinateSystem'

Conflicts:
	Subsurface/Barotrauma.csproj
	Subsurface_Solution.v12.suo
This commit is contained in:
Regalis
2015-12-17 18:29:26 +02:00
105 changed files with 2401 additions and 1288 deletions
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8" ?>
<backgroundcreatures>
<Fish1 speed ="100.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="2" swarmmax="10" swarmradius="500">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,0,119,61"/>
</Fish1>
<Fish2 speed="40.0" wanderamount="0.2" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="1,65,113,64"/>
</Fish2>
<Fish3 speed="20.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="3" swarmmax="6" swarmradius="300" disablerotation="true">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="135,0,117,70"/>
</Fish3>
<Fish4 speed="200.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="117,70,139,64"/>
</Fish4>
<Fish5 speed="40.0" wanderamount="0.1" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,130,159,50"/>
</Fish5>
</backgroundcreatures>
@@ -1,24 +1,20 @@
<?xml version="1.0" encoding="utf-8" ?>
<backgroundsprites>
<Fish1 speed ="100.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="2" swarmmax="10" swarmradius="500">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,0,119,61"/>
</Fish1>
<hanging1 alignment="Top">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="0,0,242,575" origin="0.5,0.0"/>
</hanging1>
<Fish2 speed="40.0" wanderamount="0.2" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="1,65,113,64"/>
</Fish2>
<hanging2 alignment="Top">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="241,0,322,720" origin="0.5,0.0"/>
</hanging2>
<Fish3 speed="20.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="3" swarmmax="6" swarmradius="300" disablerotation="true">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="135,0,117,70"/>
</Fish3>
<kelp1 alignment="Bottom">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="0,667,275,357" origin="0.5,1.0"/>
</kelp1>
<Fish4 speed="200.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="117,70,139,64"/>
</Fish4>
<Fish5 speed="40.0" wanderamount="0.1" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,130,159,50"/>
</Fish5>
<stalk alignment="Bottom">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="775,0,249,849" origin="0.5,1.0"/>
</stalk>
</backgroundsprites>
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@@ -15,7 +15,7 @@
<!-- lower yaw -->
<limb id = "1" radius="20" height="240" impacttolerance="50.0">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash"/>
<attack type="PinchCCW" range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash"/>
</limb>
<!-- body -->
@@ -54,5 +54,5 @@
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="2.0" hearing="10.0"/>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="1.0"/>
</Character>
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+11 -2
View File
@@ -9,8 +9,7 @@
hovercolor="0.8, 0.8, 0.8, 1.0"
selectedcolor="1.0, 0.82, 0.05, 1.0"
outlinecolor="0.5, 0.57, 0.6, 1.0">
outlinecolor="0.5, 0.57, 0.6, 1.0">
</GUIFrame>
<GUIButton
@@ -79,5 +78,15 @@
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
</GUIMessageBox>
<GUIProgressBar
padding="5.0, 5.0, 5.0, 5.0"
color="0.0, 0.0, 0.0, 0.5"
hovercolor="0.0, 0.0, 0.0, 0.5"
selectedcolor="0.0, 0.0, 0.0, 0.5"
outlinecolor="0.5, 0.57, 0.6, 1.0">
</GUIProgressBar>
</style>