- sub list in the main menu is refreshed when MainMenuScreen is selected (-> downloaded and newly created subs appear in the list)
- fixed "editing menu" not disappearing after an entity is removed in the editor - debugconsole textbox is automatically selected when opening the console - clearing the current gamesession if returning to main menu using the console
This commit is contained in:
@@ -95,6 +95,7 @@ namespace Barotrauma
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if (isOpen)
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{
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textBox.Select();
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AddToGUIUpdateList();
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}
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else
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{
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@@ -427,6 +428,14 @@ namespace Barotrauma
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case "mainmenuscreen":
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case "mainmenu":
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case "menu":
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GameMain.GameSession = null;
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List<Character> characters = new List<Character>(Character.CharacterList);
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foreach (Character c in characters)
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{
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c.Remove();
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}
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GameMain.MainMenuScreen.Select();
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break;
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case "gamescreen":
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@@ -346,6 +346,11 @@ namespace Barotrauma
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mapEntityList.Remove(this);
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if (selectedList.Contains(this))
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{
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selectedList.Remove(this);
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}
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if (aiTarget != null) aiTarget.Remove();
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if (linkedTo != null)
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@@ -92,30 +92,7 @@ namespace Barotrauma
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tab.NewGame]);
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subList = new GUIListBox(new Rectangle(0, 30, 230, panelRect.Height-100), GUI.Style, menuTabs[(int)Tab.NewGame]);
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var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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foreach (Submarine sub in subsToShow)
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width-65), GUI.Style,
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Alignment.Left, Alignment.Left, subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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ToolTip = sub.Description,
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UserData = sub
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};
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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textBlock.TextColor = textBlock.TextColor * 0.85f;
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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shuttleText.TextColor = textBlock.TextColor * 0.8f;
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shuttleText.ToolTip = textBlock.ToolTip;
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}
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}
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if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
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UpdateSubList();
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new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20),
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"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
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@@ -218,9 +195,41 @@ namespace Barotrauma
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Submarine.Unload();
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UpdateSubList();
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SelectTab(null, 0);
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//selectedTab = 0;
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}
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private void UpdateSubList()
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{
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var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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subList.ClearChildren();
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foreach (Submarine sub in subsToShow)
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), GUI.Style,
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Alignment.Left, Alignment.Left, subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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ToolTip = sub.Description,
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UserData = sub
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};
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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textBlock.TextColor = textBlock.TextColor * 0.85f;
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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shuttleText.TextColor = textBlock.TextColor * 0.8f;
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shuttleText.ToolTip = textBlock.ToolTip;
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}
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}
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if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
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}
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public bool SelectTab(GUIButton button, object obj)
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{
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