Merge branch 'CBT' into dev_itemrefactor

This commit is contained in:
NotAlwaysTrue
2026-04-30 22:15:38 +08:00
427 changed files with 24386 additions and 11539 deletions
@@ -27,6 +27,11 @@ namespace Barotrauma.Items.Components
private init => _displayName = value;
}
/// <summary>
/// Display name ignoring <see cref="DisplayNameOverride"/>
/// </summary>
public LocalizedString DefaultDisplayName => _displayName;
public LocalizedString DisplayNameOverride;
private readonly HashSet<Wire> wires;
@@ -353,15 +358,11 @@ namespace Barotrauma.Items.Components
wire.RegisterSignal(signal, source: this);
#endif
SendSignalIntoConnection(signal, recipient);
GameMain.LuaCs.Hook.Call("signalReceived", signal, recipient);
GameMain.LuaCs.Hook.Call("signalReceived." + recipient.item.Prefab.Identifier, signal, recipient);
}
foreach (CircuitBoxConnection connection in CircuitBoxConnections.ToArray())
{
connection.ReceiveSignal(signal);
GameMain.LuaCs.Hook.Call("signalReceived", signal, connection.Connection);
GameMain.LuaCs.Hook.Call("signalReceived." + connection.Connection.Item.Prefab.Identifier, signal, connection);
}
enumeratingWires = false;
foreach (var removedWire in removedWires.ToArray())