Merge branch 'CBT' into dev_itemrefactor
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@@ -1386,7 +1386,7 @@ namespace Barotrauma
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}
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else
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{
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isAttackerInfected = attacker.CharacterHealth.GetAfflictionStrengthByType(AfflictionPrefab.AlienInfectedType) > 0;
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isAttackerInfected = attacker.CharacterHealth.GetAfflictionStrengthByType(AfflictionPrefab.AlienInfectionType) > 0;
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// Inform other NPCs
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if (isAttackerInfected || cumulativeDamage > minorDamageThreshold || totalDamage > minorDamageThreshold)
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{
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