Merge branch 'CBT' into dev_itemrefactor

This commit is contained in:
NotAlwaysTrue
2026-04-30 22:15:38 +08:00
427 changed files with 24386 additions and 11539 deletions
@@ -114,6 +114,7 @@ namespace Barotrauma
msg.WriteRangedSingle(normalizedXPos, 0.0f, 1.0f, 8);
msg.WriteRangedSingle(normalizedYPos, 0.0f, 1.0f, 8);
msg.WriteRangedSingle(decal.Scale, 0f, 2f, 12);
msg.WriteRangedSingle(decal.BaseAlpha, 0f, 1f, 8);
}
break;
case BallastFloraEventData ballastFloraEventData:
@@ -253,7 +254,7 @@ namespace Barotrauma
break;
case EventType.Decal:
byte decalIndex = msg.ReadByte();
float decalAlpha = msg.ReadRangedSingle(0.0f, 1.0f, 255);
float decalAlpha = msg.ReadRangedSingle(0f, 1f, 8);
if (decalIndex < 0 || decalIndex >= decals.Count) { return; }
if (c.Character != null && c.Character.AllowInput && c.Character.HeldItems.Any(it => it.GetComponent<Sprayer>() != null))
{