Merge branch 'CBT' into dev_itemrefactor

This commit is contained in:
NotAlwaysTrue
2026-04-30 22:15:38 +08:00
427 changed files with 24386 additions and 11539 deletions
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteBoolean(State);
msg.WriteUInt16(user == null ? (ushort)0 : user.ID);
msg.WriteUInt16(User == null || User.Removed ? (ushort)0 : User.ID);
}
}
}
@@ -16,8 +16,11 @@ namespace Barotrauma.Items.Components
public void ServerEventRead(IReadMessage msg, Client c)
{
if (c.Character == null) { return; }
var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
var QTESuccess = msg.ReadBoolean();
FixActions requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
bool QTESuccess = msg.ReadBoolean();
if (!item.CanClientAccess(c) || !HasRequiredItems(c.Character, addMessage: false)) { return; }
if (requestedFixAction != FixActions.None)
{
if (!c.Character.IsTraitor && requestedFixAction == FixActions.Sabotage)