Merge branch 'CBT' into dev_itemrefactor

This commit is contained in:
NotAlwaysTrue
2026-04-30 22:15:38 +08:00
427 changed files with 24386 additions and 11539 deletions
@@ -320,11 +320,7 @@ namespace Barotrauma
if (TalentTree.IsViableTalentForCharacter(this, prefab.Identifier, talentSelection))
{
bool? should = GameMain.LuaCs.Hook.Call<bool?>("character.updateTalent", this, prefab, c);
if (should == null)
{
GiveTalent(prefab.Identifier);
}
GiveTalent(prefab.Identifier);
talentSelection.Add(prefab.Identifier);
}
}
@@ -819,7 +815,7 @@ namespace Barotrauma
var tempBuffer = new ReadWriteMessage();
WriteStatus(tempBuffer, forceAfflictionData: true);
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && GameMain.LuaCs.Networking.RestrictMessageSize)
if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize)
{
msg.WriteBoolean(false);
if (msgLengthBeforeStatus < 255)