(248ac43ed) Added inventory icons for Physicorium items armor, helmet, ammunition box and spear + normal and explosive spear (not yet implemented)

This commit is contained in:
Joonas Rikkonen
2019-04-06 17:46:42 +03:00
parent 6fed28e80b
commit f958f5fb44
5 changed files with 49 additions and 222 deletions
@@ -175,142 +175,6 @@ namespace Barotrauma.Items.Components
}
}
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool useAlternativeLayout;
public bool UseAlternativeLayout
{
get { return useAlternativeLayout; }
set
{
if (AlternativeLayout != null)
{
if (value == useAlternativeLayout) { return; }
useAlternativeLayout = value;
if (useAlternativeLayout)
{
AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
}
else
{
DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
}
}
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool shouldMuffleLooping;
@@ -339,14 +339,11 @@ namespace Barotrauma.Items.Components
}
}
float zoom = cam == null ? 1.0f : (float)Math.Sqrt(cam.Zoom);
crosshairSprite?.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, zoom);
crosshairPointerSprite?.Draw(spriteBatch, crosshairPointerPos, 0, zoom);
}
crosshairSprite?.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, zoom);
crosshairPointerSprite?.Draw(spriteBatch, crosshairPointerPos, 0, zoom);
if (crosshairSprite != null)
{
crosshairSprite.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, (float)Math.Sqrt(cam.Zoom));
}
if (crosshairPointerSprite != null) crosshairPointerSprite.Draw(spriteBatch, crosshairPointerPos, 0, (float)Math.Sqrt(cam.Zoom));
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)