Bunch of new level types, WIP hydrothermal vents

This commit is contained in:
Joonas Rikkonen
2017-08-22 21:12:29 +03:00
parent 6cf0f966aa
commit f9504d0d76
5 changed files with 119 additions and 7 deletions
@@ -157,7 +157,27 @@
restitution="0.01"
loopanim="false">
<animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5"/>
</smoke>
</smoke>
<hydrosmoke
startsizemin="10.0,10.0" startsizemax="30.0,30.0"
sizechangemin="5.0,5.0" sizechangemax="10.0,10.0"
startrotationmin="0.0" startrotationmax="360"
angularvelocitymin="-20" angularvelocitymax="20"
startcolor="0.2, 0.2, 0.2, 1.0"
colorchange="0.0, 0.0, 0.0, -0.1"
growtime="10"
lifetime="25"
drawtarget="water"
collideswithwalls="true"
collisionradius="102.0"
velocitychange="0.0, 2.0">
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="204,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="410,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="614,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="819,410,204,204"/>
</hydrosmoke>
<explosionfire
startsizemin="0.25,0.15" startsizemax="0.5,0.25"