Bunch of new level types, WIP hydrothermal vents
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@@ -157,7 +157,27 @@
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restitution="0.01"
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loopanim="false">
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<animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5"/>
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</smoke>
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</smoke>
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<hydrosmoke
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startsizemin="10.0,10.0" startsizemax="30.0,30.0"
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sizechangemin="5.0,5.0" sizechangemax="10.0,10.0"
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startrotationmin="0.0" startrotationmax="360"
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angularvelocitymin="-20" angularvelocitymax="20"
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startcolor="0.2, 0.2, 0.2, 1.0"
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colorchange="0.0, 0.0, 0.0, -0.1"
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growtime="10"
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lifetime="25"
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drawtarget="water"
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collideswithwalls="true"
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collisionradius="102.0"
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velocitychange="0.0, 2.0">
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<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,410,204,204"/>
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<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="204,410,204,204"/>
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<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="410,410,204,204"/>
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<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="614,410,204,204"/>
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<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="819,410,204,204"/>
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</hydrosmoke>
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<explosionfire
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startsizemin="0.25,0.15" startsizemax="0.5,0.25"
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