Bunch of new level types, WIP hydrothermal vents

This commit is contained in:
Joonas Rikkonen
2017-08-22 21:12:29 +03:00
parent 6cf0f966aa
commit f9504d0d76
5 changed files with 119 additions and 7 deletions
@@ -26,6 +26,7 @@
<leaves spawnpos="Wall, RuinWall" minsize="0.5" maxsize="1.5" alignwithsurface="true" commonness="3">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="305,722,461,301" origin="0.6,0.8"/>
<overridecommonness commonness="0" leveltype="Wastes" />
</leaves>
<branches1 spawnpos="Wall, RuinWall" minsize="0.5" maxsize="2.0" alignwithsurface="true" swingamount="3" randomrotation="-20,20" commonness="4">
@@ -55,6 +56,7 @@
<branch spawnpos="Wall, RuinWall" alignment="Top" minsize="1" maxsize="3" randomrotation="-30,30" swingamount="10" commonness="10">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="0" leveltype="Wastes" />
<overridecommonness commonness="1" leveltype="Pillars" />
<overridecommonness commonness="1" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation3.png" origin="0.5,0.95"/>
@@ -62,6 +64,7 @@
<branch spawnpos="Wall, RuinWall" alignment="Top" minsize="1" maxsize="3" randomrotation="-30,30" swingamount="8" commonness="10">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="0" leveltype="Wastes" />
<overridecommonness commonness="1" leveltype="Pillars" />
<overridecommonness commonness="1" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation4.png" sourcerect="0,0,818,1024" origin="0.5,0.95"/>
@@ -69,18 +72,21 @@
<hay spawnpos="Wall, RuinWall" alignment="Top" minsize="0.5" maxsize="1.5" randomrotation="-10,10" swingamount="5" commonness="3">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="0" leveltype="Wastes" />
<Sprite texture="Content/BackgroundSprites/vegetation4.png" sourcerect="820,245,204,779" origin="0.5,0.95"/>
</hay>
<branch spawnpos="Wall, RuinWall" minsize="1" maxsize="3" alignwithsurface="true" randomrotation="-30,30" swingamount="10" commonness="0">
<overridecommonness commonness="10" leveltype="Pillars" />
<overridecommonness commonness="10" leveltype="Slabs" />
<overridecommonness commonness="0" leveltype="Wastes" />
<Sprite texture="Content/BackgroundSprites/vegetation5.png" sourcerect="0,0,555,1024" origin="0.6,0.95"/>
</branch>
<branch spawnpos="Wall, RuinWall" minsize="1" maxsize="3" alignwithsurface="true" randomrotation="-30,30" swingamount="10" commonness="0">
<overridecommonness commonness="10" leveltype="Pillars" />
<overridecommonness commonness="10" leveltype="Slabs" />
<overridecommonness commonness="0" leveltype="Wastes" />
<Sprite texture="Content/BackgroundSprites/vegetation5.png" sourcerect="580,151,444,873" origin="0.3,0.95"/>
</branch>
@@ -99,4 +105,45 @@
<icechunk spawnpos="Wall, RuinWall" minsize="5" maxsize="8" randomrotation="-180,180" swingamount="0" commonness="10" depthrange="100,2000">
<Sprite texture="Content/BackgroundSprites/ice.png" sourcerect="702,513,322,511" origin="0.5,0.5"/>
</icechunk>
<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-5,5" commonness="0">
<overridecommonness commonness="1" leveltype="Wastes" />
<overridecommonness commonness="1" leveltype="Ridge" />
<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="0,443,455,1605" origin="0.5,0.9"/>
<ParticleEmitter
particle="hydrosmoke"
particlespersecond="2"
position="0,1400"
anglemin="80"
anglemax="100"
velocitymin="500"
velocitymax="6000"/>
</blacksmoker>
<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-5,5" commonness="0">
<overridecommonness commonness="1" leveltype="Wastes" />
<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="463,1329,525,719" origin="0.5,0.9"/>
<ParticleEmitter
particle="hydrosmoke"
particlespersecond="2"
position="-20,570"
anglemin="80"
anglemax="100"
velocitymin="500"
velocitymax="6000"/>
</blacksmoker>
<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-5,5" commonness="0">
<overridecommonness commonness="1" leveltype="Wastes" />
<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="1030,1245,440,803" origin="0.5,0.9"/>
<ParticleEmitter
particle="hydrosmoke"
particlespersecond="2"
position="-50,700"
anglemin="80"
anglemax="100"
velocitymin="500"
velocitymax="600"/>
</blacksmoker>
</backgroundsprites>