Fixed monster spawn & extra cargo settings being impossible to select due to the menus being outside of their parent GUIComponent

This commit is contained in:
Joonas Rikkonen
2018-01-10 14:21:37 +02:00
parent 37217db7cb
commit f9500fa6e1
4 changed files with 12 additions and 5 deletions
@@ -187,6 +187,7 @@ namespace Barotrauma.Networking
monsterButton.Enabled = !GameStarted;
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), "", settingsTabs[0]);
monsterFrame.Visible = false;
monsterFrame.ClampMouseRectToParent = false;
monsterButton.UserData = monsterFrame;
monsterButton.OnClicked = (button, obj) =>
{
@@ -231,6 +232,7 @@ namespace Barotrauma.Networking
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), "", settingsTabs[0]);
cargoFrame.Visible = false;
cargoFrame.ClampMouseRectToParent = false;
cargoButton.UserData = cargoFrame;
cargoButton.OnClicked = (button, obj) =>
{