Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).

This commit is contained in:
Joonas Rikkonen
2018-05-17 23:45:29 +03:00
parent 244acd3ec5
commit f931d81aed
15 changed files with 273 additions and 191 deletions
@@ -1471,6 +1471,7 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\CharacterInfo.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\CharacterNetworking.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\DamageModifier.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Events\Missions\MissionPrefab.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\StatusEffects\DelayedEffect.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\HuskInfection.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Jobs\Job.cs" />