Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).
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@@ -1471,6 +1471,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\CharacterInfo.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\CharacterNetworking.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\DamageModifier.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Events\Missions\MissionPrefab.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\StatusEffects\DelayedEffect.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\HuskInfection.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Jobs\Job.cs" />
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