Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).
This commit is contained in:
@@ -256,7 +256,7 @@ namespace Barotrauma
|
||||
TitleScreen.LoadState = 2.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
Mission.Init();
|
||||
MissionPrefab.Init();
|
||||
MapEntityPrefab.Init();
|
||||
LevelGenerationParams.LoadPresets();
|
||||
TitleScreen.LoadState = 10.0f;
|
||||
|
||||
Reference in New Issue
Block a user