Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).

This commit is contained in:
Joonas Rikkonen
2018-05-17 23:45:29 +03:00
parent 244acd3ec5
commit f931d81aed
15 changed files with 273 additions and 191 deletions
@@ -6,10 +6,10 @@ namespace Barotrauma
{
public void ShowMessage(int index)
{
if (index >= headers.Count && index >= messages.Count) return;
if (index >= Headers.Count && index >= Messages.Count) return;
string header = index < headers.Count ? headers[index] : "";
string message = index < messages.Count ? messages[index] : "";
string header = index < Headers.Count ? Headers[index] : "";
string message = index < Messages.Count ? Messages[index] : "";
GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);